Battle chronicle

In the depths of Sewers, our hero faces Spider.

A cruel blow: Spider's bishop captures our hero's queen on A5.

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

From F2 to E3, our hero's pawn swallows Spider's pawn.

Spider sets the pawn on G5, watching every square; then without hurry or fear, our hero places the bishop on B2. From the dark, Spider pushes the knight to F2.

From E1 to F2, our hero's king swallows Spider's knight.

Spider answers by moving the pawn from E7 to E6; then our hero slides the knight across the board, from G1 to H3. Spider's knight reaches E4 and threatens our hero's king.

With a steady hand, our hero brings the king to E1, and spider's knight advances from E4 to F6. A clean strike: our hero's knight topples the pawn on G5.

Spider advances to B2 and claims our bishop.

Without hurry or fear, our hero places the pawn on C4. Spider's pawn crowns on B1 and a hostile queen is born.

our hero's king takes D2, leaving E1 behind. Check from Spider: the queen plants itself on A2.

our hero slides the king across the board, from D2 to D3. Spider gives check with the queen on D2.

A clean strike: our hero's king topples the queen on D2.

Spider's king advances from E8 to E7. our hero advances the knight from G5 to F3, and spider sets the king on F8, watching every square.

A clean strike: our hero's knight topples the pawn on E5.

From the dark, Spider pushes the pawn to A5, and right after that our hero's pawn takes E4, leaving E3 behind. Spider answers by moving the king from F8 to E8; then our hero slides the pawn across the board, from C4 to C5.

With dungeon cunning, Spider brings the knight to D7. With a steady hand, our hero brings the pawn to C6, and spider's knight advances from D7 to B6.

our hero advances the knight from E5 to G6, while spider sets the pawn on E5, watching every square. From G6 to E5, our hero's knight swallows Spider's pawn.

From the dark, Spider pushes the king to E7. From G6, our hero's knight forces Spider to defend.

Spider answers by moving the king from E7 to F7. Check: our hero tightens the net by bringing the knight to E5.

With dungeon cunning, Spider brings the king to E6. With a steady hand, our hero brings the king to D3, while spider's knight advances from B6 to C4.

From D3 to C4, our hero's king swallows Spider's knight.

Spider moves the king from E6 to E5 and topples our hero's knight.

Without hurry or fear, our hero places the king on C5. From the dark, Spider pushes the king to F6, and right after that our hero's pawn takes E3, leaving E2 behind.

Spider answers by moving the pawn from A4 to A3. From E5, our hero's pawn forces Spider to defend.

With dungeon cunning, Spider brings the king to G7. With a steady hand, our hero brings the pawn to E6, and spider's pawn advances from A3 to A2.

our hero advances the pawn from E6 to E7, while spider sets the king on F7, watching every square. Without hurry or fear, our hero places the king on D5.

Spider's pawn crowns on A1 and a hostile bishop is born.

Promotion: on E8, our hero turns a pawn into a queen.

Spider answers by moving the king from F7 to F6. our hero gives check with the queen on F8.

With dungeon cunning, Spider brings the king to G6. With a steady hand, our hero brings the pawn to E4, while spider's bishop advances from A1 to B2.

Check: our hero tightens the net by bringing the queen to G8.

Spider sets the king on H5, watching every square. our hero gives check with the queen on H7.

From the dark, Spider pushes the king to G5. From H7 to C7, our hero's queen swallows Spider's pawn.

Spider answers by moving the king from G5 to H4; then our hero slides the king across the board, from D5 to E6. With dungeon cunning, Spider brings the bishop to C3.

From C7 to A5, our hero's queen swallows Spider's pawn.

Spider moves the bishop from C3 to A5 and topples our hero's queen.

our hero advances the king from E6 to E7, while spider sets the bishop on B6, watching every square. Without hurry or fear, our hero places the king on D7.

From the dark, Spider pushes the king to G5; then our hero's pawn takes E5, leaving E4 behind. Spider answers by moving the bishop from B6 to A5, and right after that our hero slides the pawn across the board, from E5 to E6.

With dungeon cunning, Spider brings the bishop to B4. With a steady hand, our hero brings the pawn to C7, while spider's king advances from G5 to G4.

Promotion: on C8, our hero turns a pawn into a queen.

Spider sets the king on G5, watching every square; then without hurry or fear, our hero places the king on C6. From the dark, Spider pushes the king to F5.

Check: our hero tightens the net by bringing the pawn to E7.

Spider answers by moving the king from F5 to F4. Promotion: on E8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the bishop to E1. From E8 to E1, our hero's queen swallows Spider's bishop.

Spider's king advances from F4 to F3. Check: our hero tightens the net by bringing the queen to F1.

Spider sets the king on G3, watching every square. our hero gives check with the queen on G8.

From the dark, Spider pushes the king to H2. From H8, our hero's queen forces Spider to defend.

Spider answers by moving the king from H2 to G3. Check: our hero tightens the net by bringing the queen to G1.

With dungeon cunning, Spider brings the king to F3. our hero gives check with the queen on C3.

Spider's king advances from F3 to E4. our hero advances the queen from G1 to G5.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 3 s
Moves
101
How it ended
stalemate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
24 / 15
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (101 moves) lasted longer than 91% of the games on this floor.

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