Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat moves its knight from D7 to C5 and topples our hero's bishop!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to A3.

With dungeon cunning, Rat brings the pawn to A4. our hero claims the enemy pawn by landing on C5.

Rat's king advances from E8 to D8. our hero captures the pawn on E7 and leaves Rat in check.

Rat sets the king on C8, watching every square, while without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to C5.

our hero captures the enemy pawn: the bishop leaps from E7 to C5.

A cruel blow: Rat's knight captures our hero's bishop on C5.

our hero slides the pawn across the board, from C2 to C4, and right after that with dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to E2; then rat's knight advances from C5 to B3.

our hero advances the king from E2 to D1, and right after that rat sets the knight on C1, watching every square. our hero captures the enemy knight: the king leaps from D1 to C1.

From the dark, Rat pushes the pawn to C6, while our hero's king takes C2, leaving C1 behind. Rat answers by moving the king from D8 to C8, and our hero slides the king across the board, from C2 to C3.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to B4, and right after that rat's king advances from D7 to D6.

our hero captures the enemy pawn: the king leaps from B4 to A4.

Rat sets the pawn on G5, watching every square, while without hurry or fear, our hero places the king on A5. From the dark, Rat pushes the king to C5, and our hero's king takes A4, leaving A5 behind.

A cruel blow: Rat's king captures our hero's pawn on C4.

our hero slides the king across the board, from A4 to A3, and right after that with dungeon cunning, Rat brings the king to D4. With a steady hand, our hero brings the king to B3; then rat's pawn advances from C6 to C5.

our hero advances the king from B3 to A4, and right after that rat sets the king on C3, watching every square. Without hurry or fear, our hero places the king on A3.

From the dark, Rat pushes the king to C4, while our hero's king takes B2, leaving A3 behind. Rat answers by moving the king from C4 to B4, and our hero slides the king across the board, from B2 to C2.

With dungeon cunning, Rat brings the king to C4. With a steady hand, our hero brings the king to B2, and right after that rat's king advances from C4 to D3.

our hero advances the king from B2 to C1; then rat sets the king on D4, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Rat pushes the king to C4, and our hero's king takes E3, leaving D2 behind. Rat answers by moving the king from C4 to B4, while our hero slides the king across the board, from E3 to E4.

With dungeon cunning, Rat brings the king to C4. With a steady hand, our hero brings the king to E5; then rat's king advances from C4 to B3.

our hero advances the king from E5 to D5, and right after that rat sets the king on B4, watching every square. Without hurry or fear, our hero places the king on C6.

From the dark, Rat pushes the king to C4, while our hero's king takes D6, leaving C6 behind. Rat answers by moving the king from C4 to D4, and our hero slides the king across the board, from D6 to C7.

With dungeon cunning, Rat brings the king to C4. With a steady hand, our hero brings the king to D6, and right after that rat's king advances from C4 to D4.

our hero advances the king from D6 to C6; then rat sets the king on D3, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Rat pushes the king to E3, and our hero's king takes C4, leaving C5 behind. Rat answers by moving the king from E3 to E2, while our hero slides the king across the board, from C4 to C3.

With dungeon cunning, Rat brings the king to F3. With a steady hand, our hero brings the king to D3; then rat's king advances from F3 to F2.

our hero advances the king from D3 to E4. Rat's king falls on G3 and tears the pawn from our hero.

Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to H4, while our hero's king takes E4, leaving E3 behind.

Rat answers by moving the king from H4 to H3, and our hero slides the king across the board, from E4 to F5. With dungeon cunning, Rat brings the king to H2.

our hero claims the enemy pawn by landing on G4.

Rat's king advances from H2 to G1. our hero captures the enemy pawn: the king leaps from G4 to G5.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 41 s
Moves
85
How it ended
draw
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 71% of the games on this floor.

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