Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's pawn lands on A3 and defeats Rat's pawn!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat sets the knight on B6, watching every square; then without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the king from F8 to E8; then our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the knight to A4.
With a steady hand, our hero brings the king to E2, and rat's king advances from E8 to F7. our hero advances the king from E2 to E3, while rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the king to H8.
A clean strike: our hero's king topples the pawn on G4.
Rat answers by moving the pawn from E7 to E5, and right after that our hero slides the king across the board, from G4 to G5. With dungeon cunning, Rat brings the king to G8.
A clean strike: our hero's king topples the pawn on G6.
Rat's king advances from G8 to F8. our hero advances the king from G6 to F6, and rat sets the king on G8, watching every square.
A clean strike: our hero's king topples the pawn on E5.
From the dark, Rat pushes the king to F8, and right after that our hero's king takes E6, leaving E5 behind. Rat answers by moving the knight from A4 to C3; then our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Rat brings the knight to D1. With a steady hand, our hero brings the pawn to H5. Rat moves the knight from D1 to F2 and topples our hero's pawn.
our hero advances the pawn from H5 to H6, while rat sets the knight on D1, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Rat pushes the pawn to A4. Mate. our hero's queen on H8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 8 s
- Moves
- 35
- How it ended
- checkmate
- Captures (hero / opponent)
- 4 / 1
- Material captured (hero / opponent)
- 4 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 14% of the games on this floor.