Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's king lands on E8 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat sets the knight on B6, watching every square, while without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to C4.

our hero captures the enemy pawn: the pawn leaps from D3 to C4.

Rat answers by moving the king from E8 to D7, while our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the king to D6.

With a steady hand, our hero brings the pawn to H3. A cruel blow: Rat's pawn captures our hero's pawn on H3.

our hero claims the enemy pawn by landing on H3.

Rat sets the pawn on G5, watching every square, and without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to E6, while our hero's pawn takes F4, leaving F3 behind.

Rat's pawn falls on F4 and tears the pawn from our hero.

our hero slides the pawn across the board, from H3 to H4; then with dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the pawn to H5, and right after that rat's king advances from D6 to E5.

our hero advances the pawn from H5 to H6; then rat sets the pawn on F3, watching every square. our hero claims the enemy pawn by landing on F3.

From the dark, Rat pushes the knight to F6, and our hero's pawn takes H7, leaving H6 behind. A cruel blow: Rat's knight captures our hero's pawn on H7.

our hero slides the pawn across the board, from C4 to C5, and right after that with dungeon cunning, Rat brings the knight to F8. With a steady hand, our hero brings the pawn to C4; then rat's king advances from E5 to D4.

our hero advances the king from E1 to D2, and right after that rat sets the knight on H7, watching every square. Without hurry or fear, our hero places the pawn on A4.

From the dark, Rat pushes the knight to G5, while our hero's king takes E2, leaving D2 behind. Rat answers by moving the knight from G5 to F7, and our hero slides the king across the board, from E2 to F2.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the king to G3, and right after that rat's knight advances from F7 to H8.

our hero advances the king from G3 to G4; then rat sets the king on D3, watching every square. Without hurry or fear, our hero places the king on F5.

Rat's king falls on C4 and tears the pawn from our hero.

our hero captures the enemy pawn: the king leaps from F5 to E5.

Rat answers by moving the king from C4 to B4, while our hero slides the pawn across the board, from F3 to F4. Rat gives check with the knight on G6.

With a steady hand, our hero brings the king to F5; then rat's knight advances from G6 to F8. our hero advances the king from F5 to G5.

Rat's king falls on C5 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on F5. Rat gives check with the knight on H7.

our hero's king takes G6, leaving G5 behind. Rat's knight reaches F8 and threatens our hero's king.

our hero slides the king across the board, from G6 to G7; then with dungeon cunning, Rat brings the king to D4. With a steady hand, our hero brings the pawn to F6, and right after that rat's knight advances from F8 to D7.

our hero advances the pawn from F6 to F7; then rat sets the king on C4, watching every square. Without hurry or fear, our hero places the king on G8.

From the dark, Rat pushes the king to D5. our hero's pawn crowns on F8 and becomes a queen.

Rat answers by moving the king from D5 to E5, while our hero slides the queen across the board, from F8 to D8. Rat's knight reaches F6 and threatens our hero's king.

With a steady hand, our hero brings the king to F8; then rat's knight advances from F6 to E8. our hero claims the enemy knight by landing on E8.

Rat sets the king on E4, watching every square, and without hurry or fear, our hero places the queen on C8. From the dark, Rat pushes the king to E3.

our hero claims the enemy pawn by landing on C7.

Rat answers by moving the king from E3 to D2. our hero captures the enemy pawn: the queen leaps from C7 to C6.

With dungeon cunning, Rat brings the king to E2. With a steady hand, our hero brings the queen to C5, and right after that rat's king advances from E2 to D1.

our hero captures the enemy pawn: the queen leaps from C5 to A5.

Rat sets the king on C2, watching every square. From C5, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to B2, and our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the king from B2 to A1, while our hero slides the pawn across the board, from A5 to A6.

Rat's king falls on A2 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to A7; then rat's king advances from A2 to B1. our hero's pawn crowns on A8 and becomes a queen.

Rat sets the king on B2, watching every square, and without hurry or fear, our hero places the queen on A4. From the dark, Rat pushes the king to B1, while our hero's queen takes C3, leaving C5 behind.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 34 s
Moves
95
How it ended
stalemate
Captures (hero / opponent)
9 / 6
Material captured (hero / opponent)
11 / 6
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (95 moves) lasted longer than 78% of the games on this floor.

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