Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on B6.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
With a steady hand, our hero brings the pawn to E4, while rat's pawn advances from A5 to A4. our hero advances the pawn from B2 to B3, and rat sets the knight on F8, watching every square.
A clean strike: our hero's pawn topples the pawn on A4.
From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the knight from F8 to D7; then our hero slides the pawn across the board, from A5 to A6.
With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to A7, and rat's knight advances from B6 to A8.
our hero advances the pawn from D2 to D3, while rat sets the pawn on C5, watching every square. From D3 to C4, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to F7; then our hero's king takes D2, leaving E1 behind. Rat answers by moving the king from F7 to E8, and right after that our hero slides the king across the board, from D2 to D3.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to C3, while rat's pawn advances from E7 to E6.
our hero advances the king from C3 to B3, and rat sets the pawn on E5, watching every square. A clean strike: our hero's king topples the pawn on A3.
From the dark, Rat pushes the king to E7, and right after that our hero's king takes A4, leaving A3 behind. Rat answers by moving the king from E7 to D8; then our hero slides the king across the board, from A4 to B5.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the king to C6, and rat's pawn advances from G6 to G5.
A clean strike: our hero's king topples the pawn on C5.
Rat sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the king on C6. From the dark, Rat pushes the king to C8; then our hero's pawn takes C5, leaving C4 behind.
Rat answers by moving the knight from A8 to B6, and right after that our hero slides the king across the board, from C6 to B5. Rat gives check with the pawn on C6.
A clean strike: our hero's king topples the knight on B6.
Rat's king advances from C8 to D8. Promotion: on A8, our hero turns a pawn into a queen.
Rat sets the king on E7, watching every square. A clean strike: our hero's queen topples the pawn on C6.
From the dark, Rat pushes the king to F8, and right after that our hero's queen takes E6, leaving C6 behind. Rat answers by moving the king from F8 to G7.
By taking the pawn on E5, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to F7. From E5 to G5, our hero's queen swallows Rat's pawn.
Rat's pawn advances from G4 to G3. A clean strike: our hero's queen topples the pawn on G3.
Rat sets the king on F6, watching every square, and right after that without hurry or fear, our hero places the queen on G4. From the dark, Rat pushes the king to E7; then our hero's queen takes F5, leaving G4 behind.
Rat answers by moving the king from E7 to E8, and right after that our hero slides the queen across the board, from F5 to F6. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the queen to E5, while rat's king advances from D7 to C8. our hero advances the queen from E5 to D6.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 53 s
- Moves
- 63
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 48% of the games on this floor.