Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

Rat moves its pawn from C6 to D5 and topples our hero's pawn!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat's pawn advances from C5 to C4. our hero advances the pawn from C2 to C3, and rat sets the pawn on D6, watching every square.

Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes G4, leaving G2 behind.

Rat answers by moving the pawn from D6 to D5; then our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the pawn to E6.

With a steady hand, our hero brings the pawn to E3, and rat's king advances from F8 to G7. our hero advances the pawn from H4 to H5.

Rat advances to H5 and claims our pawn.

From G4 to H5, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to H6; then our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the pawn from D5 to D4.

From E3 to D4, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to E5. A clean strike: our hero's pawn topples the pawn on E5.

Rat's king advances from H6 to H7. our hero advances the pawn from E5 to E6, and rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes D5, leaving D4 behind.

Rat answers by moving the king from F7 to E8; then our hero slides the king across the board, from E1 to F2. Rat advances to D5 and claims our pawn.

With a steady hand, our hero brings the king to F3, and rat's pawn advances from D5 to D4. A clean strike: our hero's pawn topples the pawn on D4.

Rat sets the pawn on C6, watching every square, and right after that without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the pawn to C3.

A clean strike: our hero's pawn topples the pawn on C3.

Rat advances to E7 and claims our pawn.

our hero slides the king across the board, from E3 to E4, and with dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to H6, while rat's king advances from F8 to F7.

our hero advances the pawn from H6 to H7, and rat sets the pawn on C5, watching every square. Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to E6, and right after that our hero's queen takes G7, leaving H8 behind. Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from A2 to A3.

With dungeon cunning, Rat brings the king to D6. Check: our hero tightens the net by bringing the queen to F6.

Rat's king advances from D6 to D7. our hero gives check with the queen on F7.

Rat sets the king on C8, watching every square. From E8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to C7; then our hero's queen takes E6, leaving E8 behind. Rat answers by moving the king from C7 to B8, and right after that our hero slides the queen across the board, from E6 to D7.

With dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the queen to C7.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 49 s
Moves
61
How it ended
stalemate
Captures (hero / opponent)
6 / 3
Material captured (hero / opponent)
6 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 45% of the games on this floor.

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