Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the king leaps from E5 to D4 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

With a steady hand, our hero brings the king to D2, and right after that rat's knight advances from D7 to B8. our hero advances the king from D2 to D3.

Rat's pawn reaches C4 and threatens our hero's king.

our hero claims the enemy pawn by landing on C4.

From the dark, Rat pushes the pawn to A2, and our hero's king takes B3, leaving C4 behind. Rat answers by moving the knight from B8 to A6.

our hero claims the enemy pawn by landing on A2.

Rat's knight reaches B4 and threatens our hero's king.

With a steady hand, our hero brings the king to A3; then rat's pawn advances from G6 to G5. our hero advances the king from A3 to A4, and right after that rat sets the knight on A2, watching every square.

our hero captures the enemy pawn: the king leaps from A4 to A5.

From the dark, Rat pushes the knight to C1, while our hero's king takes B4, leaving A5 behind. Check from Rat: the pawn plants itself on C5.

our hero captures the enemy pawn: the king leaps from B4 to C5.

With dungeon cunning, Rat brings the pawn to C6. our hero claims the enemy pawn by landing on C6.

Rat's king advances from E8 to D8. our hero advances the king from C6 to D5; then rat sets the knight on E2, watching every square.

Without hurry or fear, our hero places the king on E6. Rat gives check with the knight on D4.

our hero's king takes E5, leaving E6 behind. Rat answers by moving the pawn from E7 to E6. our hero claims the enemy knight by landing on D4.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to E5; then rat's king advances from E8 to E7.

our hero advances the king from E5 to E4, and right after that rat sets the king on D6, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Rat pushes the king to E5, while our hero's king takes E2, leaving E3 behind. Rat answers by moving the pawn from G4 to G3, and our hero slides the king across the board, from E2 to F3.

With dungeon cunning, Rat brings the king to D5. our hero claims the enemy pawn by landing on G3.

Rat's king advances from D5 to E5. our hero advances the king from G3 to G4; then rat sets the king on E4, watching every square.

our hero claims the enemy pawn by landing on G5.

From the dark, Rat pushes the king to E5, and our hero's king takes G6, leaving G5 behind. Rat answers by moving the king from E5 to D6, while our hero slides the king across the board, from G6 to F6.

With dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the king to E7; then rat's king advances from D5 to E5.

our hero advances the king from E7 to D7, and right after that rat sets the king on F4, watching every square. our hero captures the enemy pawn: the king leaps from D7 to E6.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
59 s
Moves
55
How it ended
draw
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 38% of the games on this floor.

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