Battle chronicle

The duel begins: our hero against Spider on floor 3.

Spider advances its king to H8 and claims our queen.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to E3.

A cruel blow: Spider's pawn captures our hero's pawn on B2.

With a steady hand, our hero brings the pawn to H4. On B1, Spider promotes and gains a reinforcing queen.

our hero advances the king from E1 to E2. Spider's queen reaches A2 and threatens our hero's king.

Without hurry or fear, our hero places the king on D1. Check from Spider: the knight plants itself on C3.

our hero's king takes C1, leaving D1 behind. Spider gives check with the queen on B1.

our hero slides the king across the board, from C1 to D2, and right after that with dungeon cunning, Spider brings the queen to B3. With a steady hand, our hero brings the king to C1; then spider's pawn advances from A6 to A5.

our hero advances the king from C1 to D2. Spider gives check with the knight on E4.

Without hurry or fear, our hero places the king on E2. Spider's knight reaches C3 and threatens our hero's king.

our hero's king takes F3, leaving E2 behind. Spider answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Spider brings the king to F8. With a steady hand, our hero brings the pawn to H6. Spider's queen reaches D1 and threatens our hero's king.

our hero advances the king from F3 to F2; then spider sets the queen on D6, watching every square. Without hurry or fear, our hero places the pawn on H7.

From the dark, Spider pushes the king to G7. our hero's pawn crowns on H8 and becomes a queen.

A cruel blow: Spider's king captures our hero's queen on H8.

our hero slides the pawn across the board, from G2 to G4, and right after that with dungeon cunning, Spider brings the queen to D3. With a steady hand, our hero brings the pawn to G5; then spider's king advances from H8 to G7.

our hero captures the pawn on F6 and leaves Spider in check.

Spider's pawn falls on F6 and tears the pawn from our hero.

Without hurry or fear, our hero places the king on F3. From the dark, Spider pushes the king to F7, while our hero's king takes G4, leaving F3 behind.

Spider gives check with the queen on E4.

our hero slides the king across the board, from G4 to G3. Spider's queen reaches F3 and threatens our hero's king.

our hero claims the enemy queen by landing on F3.

Spider's knight advances from C3 to E2. our hero captures the enemy knight: the king leaps from F3 to E2.

Spider sets the pawn on F5, watching every square, while without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the king to E6, and our hero's king takes C3, leaving D3 behind.

Spider answers by moving the pawn from A4 to A3, while our hero slides the king across the board, from C3 to B3. With dungeon cunning, Spider brings the king to D5.

our hero captures the enemy pawn: the king leaps from B3 to A3.

Spider's king advances from D5 to C6. our hero advances the king from A3 to B3, and right after that spider sets the king on D5, watching every square.

Without hurry or fear, our hero places the king on A4. From the dark, Spider pushes the pawn to F4. our hero claims the enemy pawn by landing on A5.

Spider answers by moving the king from D5 to C4. our hero captures the enemy pawn: the bishop leaps from E3 to F4.

A cruel blow: Spider's pawn captures our hero's bishop on F4.

With a steady hand, our hero brings the king to A6, and right after that spider's king advances from C4 to B3. our hero advances the king from A6 to A7; then spider sets the pawn on F3, watching every square.

Without hurry or fear, our hero places the king on B7. From the dark, Spider pushes the king to C3. our hero captures the enemy pawn: the king leaps from B7 to C7.

Spider answers by moving the king from C3 to D2, while our hero slides the king across the board, from C7 to D6. With dungeon cunning, Spider brings the king to C2.

With a steady hand, our hero brings the king to E5; then spider's king advances from C2 to D3. our hero advances the king from E5 to F4, and right after that spider sets the king on E2, watching every square.

Without hurry or fear, our hero places the king on G3. From the dark, Spider pushes the king to E3, while our hero's king takes G4, leaving G3 behind.

Spider answers by moving the king from E3 to F2, and our hero slides the king across the board, from G4 to F4. With dungeon cunning, Spider brings the king to E2.

With a steady hand, our hero brings the king to G3, and right after that spider's king advances from E2 to F1. our hero captures the enemy pawn: the king leaps from G3 to F3.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 27 s
Moves
85
How it ended
draw
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
19 / 14
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 81% of the games on this floor.

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