Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero answers with fury: the king leaps from E5 to D4 and captures the enemy knight.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
our hero advances the pawn from H2 to H3, and right after that spider sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Spider pushes the knight to B2, while our hero's pawn takes H5, leaving H4 behind. Check from Spider: the knight plants itself on D3.
our hero slides the king across the board, from E1 to E2. Spider gives check with the knight on F4.
our hero claims the enemy pawn by landing on E3.
Spider's knight falls on H5 and tears the pawn from our hero.
our hero captures the enemy pawn: the king leaps from E3 to E4.
Spider sets the knight on G7, watching every square, while without hurry or fear, our hero places the king on D5. From the dark, Spider pushes the knight to H5, and our hero's king takes E6, leaving D5 behind.
Spider's knight reaches G7 and threatens our hero's king.
our hero slides the king across the board, from E6 to D5, and right after that with dungeon cunning, Spider brings the knight to E8. With a steady hand, our hero brings the king to E6; then spider's pawn advances from A6 to A5.
our hero advances the king from E6 to D5, and right after that spider sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on C5.
From the dark, Spider pushes the pawn to A3, while our hero's king takes B4, leaving C5 behind. Spider answers by moving the king from D8 to D7, and our hero slides the king across the board, from B4 to B3.
With dungeon cunning, Spider brings the king to C6. our hero claims the enemy pawn by landing on A3.
Spider's king advances from C6 to B5. our hero advances the king from A3 to B3; then spider sets the king on C6, watching every square.
Without hurry or fear, our hero places the king on C3. From the dark, Spider pushes the knight to D6, and our hero's king takes D3, leaving C3 behind.
Spider answers by moving the knight from D6 to E8, while our hero slides the king across the board, from D3 to E3. With dungeon cunning, Spider brings the pawn to E6.
With a steady hand, our hero brings the king to E4; then spider's knight advances from E8 to C7. our hero advances the king from E4 to F3, and right after that spider sets the king on B7, watching every square.
Without hurry or fear, our hero places the king on G4. From the dark, Spider pushes the king to A7, while our hero's king takes H5, leaving G4 behind.
Spider answers by moving the knight from C7 to B5, and our hero slides the king across the board, from H5 to H6. With dungeon cunning, Spider brings the knight to D4.
With a steady hand, our hero brings the king to G6, and right after that spider's pawn advances from E5 to E4. our hero captures the enemy pawn: the king leaps from G6 to F6.
Spider sets the pawn on E5, watching every square. our hero claims the enemy pawn by landing on E5.
From the dark, Spider pushes the pawn to E3. our hero captures the enemy knight: the king leaps from E5 to D4.
Spider answers by moving the pawn from E3 to E2, while our hero slides the king across the board, from D4 to D3. On E1, Spider promotes and gains a reinforcing bishop.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 50 s
- Moves
- 58
- How it ended
- draw
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 8 / 1
- First capture
- move 4
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (58 moves) lasted longer than 48% of the games on this floor.