Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero answers with fury: the bishop leaps from E3 to F2 and captures the enemy knight.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to E3.
With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the king to D1, and right after that spider's knight advances from E4 to D6.
our hero advances the king from D1 to C2; then spider sets the king on D8, watching every square. our hero claims the enemy pawn by landing on C3.
Spider gives check with the knight on E4.
our hero's king takes D3, leaving C3 behind. Spider's knight reaches F2 and threatens our hero's king.
our hero claims the enemy knight by landing on F2.
With dungeon cunning, Spider brings the knight to F7. With a steady hand, our hero brings the king to C3; then spider's pawn advances from A6 to A5.
our hero advances the king from C3 to B2, and right after that spider sets the king on D7, watching every square. Without hurry or fear, our hero places the king on A3.
From the dark, Spider pushes the king to E6, while our hero's bishop takes H4, leaving F2 behind. Spider answers by moving the king from E6 to D6.
our hero captures the enemy pawn: the king leaps from A3 to A4.
With dungeon cunning, Spider brings the pawn to G5. With a steady hand, our hero brings the bishop to E1, and right after that spider's pawn advances from E5 to E4.
our hero captures the enemy pawn: the bishop leaps from E1 to A5.
Spider sets the pawn on E3, watching every square, while without hurry or fear, our hero places the king on B5. From the dark, Spider pushes the knight to D8.
our hero gives check with the bishop on B4.
Spider answers by moving the king from D6 to D5, while our hero slides the bishop across the board, from B4 to E1. With dungeon cunning, Spider brings the pawn to E6.
With a steady hand, our hero brings the king to B4. Spider's pawn reaches C5 and threatens our hero's king.
our hero advances the king from B4 to C3, and right after that spider sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on C2.
From the dark, Spider pushes the pawn to C3. our hero claims the enemy pawn by landing on C3.
Spider answers by moving the pawn from E3 to E2, and our hero slides the king across the board, from C3 to D3. With dungeon cunning, Spider brings the knight to F7.
our hero claims the enemy pawn by landing on E2.
Spider's pawn advances from E6 to E5. our hero advances the bishop from E1 to G3; then spider sets the pawn on E4, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Spider pushes the knight to H6, and our hero's bishop takes C7, leaving G3 behind.
Spider answers by moving the king from D5 to E6. our hero claims the enemy pawn by landing on E4.
With dungeon cunning, Spider brings the knight to F5. With a steady hand, our hero brings the bishop to H2; then spider's knight advances from F5 to H4.
our hero advances the king from E4 to E3. Spider gives check with the knight on G2.
Without hurry or fear, our hero places the king on F2. From the dark, Spider pushes the king to F5. our hero claims the enemy knight by landing on G2.
Spider answers by moving the pawn from G5 to G4, and our hero slides the king across the board, from G2 to G3. With dungeon cunning, Spider brings the king to G6.
With a steady hand, our hero brings the bishop to G1, and right after that spider's king advances from G6 to H6. our hero advances the bishop from G1 to D4; then spider sets the king on G5, watching every square.
From E3, our hero's bishop forces Spider to defend.
From the dark, Spider pushes the king to G6, and our hero's bishop takes F4, leaving E3 behind. Spider answers by moving the king from G6 to G7.
our hero claims the enemy pawn by landing on G4.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 21 s
- Moves
- 71
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 65% of the games on this floor.