Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
Spider moves its pawn from E7 to F6 and topples our hero's queen!
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on C3.
After toppling the pawn on F2, Spider threatens our hero's king.
our hero slides the king across the board, from E1 to F1; then with dungeon cunning, Spider brings the king to F8. With a steady hand, our hero brings the pawn to D3.
Spider's knight falls on C3 and tears the pawn from our hero.
our hero advances the bishop from C1 to D2. A cruel blow: Spider's knight captures our hero's pawn on A2.
our hero claims the enemy pawn by landing on F2.
From the dark, Spider pushes the king to E8, and our hero's pawn takes D4, leaving D3 behind. A cruel blow: Spider's pawn captures our hero's pawn on D4.
our hero slides the pawn across the board, from H2 to H4, and right after that with dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the pawn to H5; then spider's king advances from E8 to F7.
our hero advances the pawn from H5 to H6, and right after that spider sets the knight on C3, watching every square. our hero captures the enemy knight: the bishop leaps from D2 to C3.
From the dark, Spider pushes the pawn to C6. our hero claims the enemy pawn by landing on D4.
Spider answers by moving the king from F7 to F8, and our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Spider brings the king to E8.
our hero's pawn crowns on H8 and becomes a queen.
Spider's king advances from E8 to D7. our hero captures the enemy pawn: the queen leaps from H8 to F6.
A cruel blow: Spider's pawn captures our hero's queen on F6.
our hero claims the enemy pawn by landing on F6.
From the dark, Spider pushes the king to E6, and our hero's bishop takes H4, leaving F6 behind. Spider answers by moving the pawn from A3 to A2, while our hero slides the bishop across the board, from H4 to G5.
On A1, Spider promotes and gains a reinforcing queen.
With a steady hand, our hero brings the bishop to F6. Check from Spider: the queen plants itself on E1.
our hero claims the enemy queen by landing on E1.
Spider sets the pawn on C5, watching every square, and without hurry or fear, our hero places the bishop on C3. From the dark, Spider pushes the king to E7, while our hero's pawn takes G4, leaving G2 behind.
Spider answers by moving the king from E7 to F7, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Spider brings the king to E8.
With a steady hand, our hero brings the pawn to E4, and right after that spider's king advances from E8 to F7. our hero advances the pawn from E4 to E5; then spider sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Spider pushes the king to E7, and our hero's pawn takes G7, leaving G6 behind.
Spider answers by moving the king from E7 to F7. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the pawn to E6; then spider's pawn advances from A6 to A5.
our hero claims the enemy pawn by landing on A5.
Spider sets the pawn on C4, watching every square. our hero gives check with the queen on G7.
A cruel blow: Spider's king captures our hero's pawn on E6.
our hero's queen takes C3, leaving G7 behind. Spider answers by moving the king from E6 to D7. our hero captures the enemy pawn: the queen leaps from C3 to C4.
With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the queen to C6, and right after that spider's king advances from E7 to F7.
our hero advances the bishop from A5 to C3; then spider sets the king on G8, watching every square. Without hurry or fear, our hero places the bishop on F6.
From the dark, Spider pushes the king to F7, and our hero's bishop takes E5, leaving F6 behind. Spider answers by moving the king from F7 to G8, while our hero slides the pawn across the board, from C2 to C4.
With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the pawn to C5; then spider's king advances from F7 to G8.
our hero advances the queen from C6 to D6, and right after that spider sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on C6.
From the dark, Spider pushes the king to E8, while our hero's pawn takes C7, leaving C6 behind. Spider answers by moving the king from E8 to F7.
our hero's pawn crowns on C8 and becomes a queen.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 7 s
- Moves
- 83
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 6
- Material captured (hero / opponent)
- 19 / 14
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 80% of the games on this floor.