Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero answers with fury: the queen leaps from G8 to D8 and captures the enemy knight.

Neither our hero nor Spider claims victory. A draw on the board.

Loading…

The battle, move by move

From B2 to C3, our hero's pawn swallows Spider's pawn.

Spider sets the knight on G5, watching every square; then without hurry or fear, our hero places the pawn on C4. From the dark, Spider pushes the pawn to E4.

From D2 to E3, our hero's pawn swallows Spider's pawn.

Spider answers by moving the knight from G5 to E6; then our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Spider brings the knight to D7.

With a steady hand, our hero brings the pawn to F5, and spider's pawn advances from C7 to C6. A clean strike: our hero's pawn topples the knight on E6.

Spider sets the knight on B8, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the pawn to C5; then our hero's pawn takes G4, leaving G2 behind.

Spider answers by moving the knight from B8 to C6, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Spider brings the knight to E5.

A clean strike: our hero's pawn topples the pawn on G6.

Spider gives check with the knight on D3.

our hero advances the king from E1 to D2, and spider sets the knight on E5, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Spider pushes the king to D8. Promotion: on G8, our hero turns a pawn into a queen.

Spider answers by moving the king from D8 to C7; then our hero slides the queen across the board, from G8 to G7. With dungeon cunning, Spider brings the knight to C6.

With a steady hand, our hero brings the king to E1, and spider's king advances from C7 to B8. our hero advances the pawn from G4 to G5, while spider sets the king on C7, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Spider pushes the king to B8.

our hero gives check with the queen on G8.

Spider answers by moving the knight from C6 to D8. By taking the knight on D8, our hero drives Spider into check.

With dungeon cunning, Spider brings the king to A7. With a steady hand, our hero brings the pawn to G7, while spider's king advances from A7 to B7.

Promotion: on G8, our hero turns a pawn into a queen.

Spider sets the king on A7, watching every square; then without hurry or fear, our hero places the queen on F7. From the dark, Spider pushes the pawn to A5.

By taking the pawn on E7, our hero drives Spider into check.

Spider answers by moving the king from A7 to A6. A clean strike: our hero's queen topples the pawn on C5.

With dungeon cunning, Spider brings the king to B7. From C5 to A5, our hero's queen swallows Spider's pawn.

Spider's king advances from B7 to C6. By taking the pawn on A4, our hero drives Spider into check.

Spider sets the king on B7, watching every square, and right after that without hurry or fear, our hero places the pawn on C5.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 23 s
Moves
53
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 41% of the games on this floor.

More from floor 3