Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero's pawn lands on E4 and defeats Spider's knight!
our hero falls to Spider's mate. The dungeon does not forgive.
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The battle, move by move
our hero advances the pawn from D2 to D3. Spider captures the pawn on F2 and puts our hero in check.
Without hurry or fear, our hero places the king on E2. From the dark, Spider pushes the knight to D6. From E2 to F2, our hero's king swallows Spider's pawn.
Spider answers by moving the knight from D6 to F5; then our hero slides the king across the board, from F2 to E1. With dungeon cunning, Spider brings the knight to E4.
From D3 to E4, our hero's pawn swallows Spider's knight.
Spider's knight advances from F5 to D6. our hero advances the pawn from H2 to H4. Spider advances to B2 and claims our pawn.
From C1 to B2, our hero's bishop swallows Spider's pawn.
Spider moves the knight from D6 to E4 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on E5.
Spider answers by moving the pawn from A4 to A3, and right after that our hero slides the pawn across the board, from H4 to H5. Spider moves the pawn from G6 to H5 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on C7.
Spider's king advances from E8 to F8. our hero advances the pawn from C2 to C4, and spider sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on C5. Spider advances to C5 and claims our pawn.
our hero's king takes E2, leaving E1 behind. Spider answers by moving the pawn from H5 to H4; then our hero slides the king across the board, from E2 to F2.
With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the king to G2, and spider's pawn advances from A6 to A5.
our hero advances the king from G2 to H2, while spider sets the king on E6, watching every square. Without hurry or fear, our hero places the king on H3.
From the dark, Spider pushes the king to D7. A clean strike: our hero's bishop topples the pawn on A5.
Spider answers by moving the king from D7 to E6. From H3 to H4, our hero's king swallows Spider's pawn.
With dungeon cunning, Spider brings the knight to B3. With a steady hand, our hero brings the bishop to D8, while spider's king advances from E6 to D6.
our hero advances the king from H4 to H5, and spider sets the knight on D4, watching every square. Without hurry or fear, our hero places the king on H6.
From the dark, Spider pushes the knight to B3, and right after that our hero's king takes G7, leaving H6 behind. Spider answers by moving the knight from B3 to A5; then our hero slides the king across the board, from G7 to F7.
With dungeon cunning, Spider brings the knight to C6. With a steady hand, our hero brings the king to F8. Spider moves the knight from C6 to D8 and topples our hero's bishop.
our hero advances the king from F8 to E8, while spider sets the pawn on E5, watching every square. From E8 to D8, our hero's king swallows Spider's knight.
From the dark, Spider pushes the pawn to A2; then our hero's king takes C8, leaving D8 behind. Spider's pawn crowns on A1 and a hostile queen is born.
our hero slides the king across the board, from C8 to B7, and with dungeon cunning, Spider brings the queen to G1. With a steady hand, our hero brings the king to A6, while spider's king advances from D6 to C5.
our hero advances the king from A6 to A5. Spider's edge falls on A1 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 27 s
- Moves
- 62
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 6
- Material captured (hero / opponent)
- 12 / 8
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 955 finished games (411 wins, 153 losses, 391 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (62 moves) lasted longer than 55% of the games on this floor.