Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the queen leaps from D8 to D6 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero slides the pawn across the board, from B2 to B3, and right after that with dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to E4; then rat's king advances from E8 to D8.

our hero advances the king from E1 to E2, and right after that rat sets the knight on E5, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Rat pushes the pawn to C4, while our hero's pawn takes D4, leaving D2 behind. Rat answers by moving the knight from E5 to F7.

our hero captures the enemy pawn: the pawn leaps from B3 to C4.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to F3, and right after that rat's king advances from E8 to D7.

our hero captures the enemy pawn: the pawn leaps from F3 to G4.

Rat sets the king on D6, watching every square. our hero gives check with the pawn on E5.

From the dark, Rat pushes the king to D7, and our hero's pawn takes D5, leaving D4 behind. Rat answers by moving the pawn from A5 to A4, while our hero slides the king across the board, from E3 to D4.

With dungeon cunning, Rat brings the pawn to E6. our hero captures the pawn on C6 and leaves Rat in check.

A cruel blow: Rat's king captures our hero's pawn on C6.

our hero advances the pawn from C4 to C5, and right after that rat sets the knight on H6, watching every square. Without hurry or fear, our hero places the pawn on H3.

From the dark, Rat pushes the knight to F7, while our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the king from C6 to D7, and our hero slides the king across the board, from D4 to E4.

With dungeon cunning, Rat brings the king to C6. With a steady hand, our hero brings the king to D4, and right after that rat's king advances from C6 to B7.

our hero advances the king from D4 to C3; then rat sets the king on C6, watching every square. Without hurry or fear, our hero places the king on B4.

From the dark, Rat pushes the knight to D8. our hero captures the enemy pawn: the king leaps from B4 to A4.

A cruel blow: Rat's king captures our hero's pawn on C5.

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the king to B3; then rat's knight advances from D8 to F7.

our hero advances the pawn from A2 to A4, and right after that rat sets the king on D4, watching every square. Without hurry or fear, our hero places the pawn on A5.

From the dark, Rat pushes the knight to H8, while our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the pawn from C6 to C5, and our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Rat brings the knight to F7. our hero's pawn crowns on A8 and becomes a queen.

Rat's knight advances from F7 to D6. our hero advances the queen from A8 to D8; then rat sets the king on D3, watching every square.

our hero captures the knight on D6 and leaves Rat in check.

From the dark, Rat pushes the king to E4. our hero captures the enemy pawn: the queen leaps from D6 to C5.

Rat answers by moving the king from E4 to F4. From F8, our hero's queen forces Rat to defend.

Rat's king falls on E5 and tears the pawn from our hero.

Check: our hero tightens the net by bringing the queen to H8.

Rat's king advances from E5 to E4. our hero advances the king from B3 to C3, and right after that rat sets the king on E3, watching every square.

From D4, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to E2. Check: our hero tightens the net by bringing the queen to D2.

Rat answers by moving the king from E2 to F1. our hero gives check with the queen on D3.

With dungeon cunning, Rat brings the king to G1. With a steady hand, our hero brings the queen to F3, and right after that rat's king advances from G1 to H2.

our hero advances the pawn from G2 to G3; then rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Rat pushes the king to G1, and our hero's king takes E2, leaving D2 behind. Rat answers by moving the pawn from E5 to E4.

Check: our hero tightens the net by bringing the queen to F2.

With dungeon cunning, Rat brings the king to H1. With a steady hand, our hero brings the king to F1; then rat's pawn advances from E4 to E3.

Mate. our hero's queen on G2 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 39 s
Moves
85
How it ended
checkmate
Captures (hero / opponent)
7 / 3
Material captured (hero / opponent)
9 / 3
First capture
move 5

Floor 1 statistics

Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 72% of the games on this floor.

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