Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

A cruel blow: Rat's king captures our hero's queen on G8.

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to F3, and rat's king advances from E8 to F8.

A clean strike: our hero's pawn topples the pawn on G4.

Rat sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the pawn to E5; then our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the knight from F6 to E4, and right after that our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the knight to D6.

With a steady hand, our hero brings the pawn to H4, while rat's king advances from E8 to D8. our hero advances the pawn from H4 to H5.

Rat moves the pawn from G6 to H5 and topples our hero's pawn.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from E7 to F7. Promotion: on G8, our hero turns a pawn into a queen.

Rat advances to G8 and claims our queen.

With a steady hand, our hero brings the pawn to E4, and rat's pawn advances from C5 to C4. A clean strike: our hero's pawn topples the pawn on C4.

Rat sets the pawn on H4, watching every square, and right after that without hurry or fear, our hero places the pawn on C5. Rat moves the knight from D6 to E4 and topples our hero's pawn.

our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the knight from E4 to C3, and right after that our hero slides the pawn across the board, from A2 to A3.

With dungeon cunning, Rat brings the knight to B5. A clean strike: our hero's pawn topples the knight on B5.

Rat's pawn advances from H4 to H3. From G2 to H3, our hero's pawn swallows Rat's pawn.

Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the king from F8 to F7. A clean strike: our hero's pawn topples the pawn on C6.

With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to C4, and rat's king advances from F7 to E7.

our hero advances the pawn from H5 to H6, while rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on H7.

From the dark, Rat pushes the king to E7. Promotion: on H8, our hero turns a pawn into a queen.

Rat answers by moving the pawn from E5 to E4, and right after that our hero slides the queen across the board, from H8 to C8. With dungeon cunning, Rat brings the king to F7.

By taking the pawn on C7, our hero drives Rat into check.

Rat's king advances from F7 to E8. our hero advances the queen from C7 to A5, and rat sets the king on E7, watching every square.

A clean strike: our hero's queen topples the pawn on A4.

From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from F8 to E7.

Promotion: on C8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the queen to G4, and rat's king advances from F6 to E7.

our hero advances the pawn from C5 to C6, while rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on C7.

From the dark, Rat pushes the king to F7. Promotion: on C8, our hero turns a pawn into a queen.

Rat answers by moving the pawn from E4 to E3, and right after that our hero slides the queen across the board, from G4 to G2. With dungeon cunning, Rat brings the pawn to E2.

A clean strike: our hero's queen topples the pawn on E2.

Rat's king advances from F7 to F6. our hero advances the pawn from C4 to C5, and rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to G7, and right after that our hero's pawn takes C7, leaving C6 behind.

Rat answers by moving the king from G7 to H7; then our hero slides the queen across the board, from C8 to E8. With dungeon cunning, Rat brings the king to G7.

Promotion: on C8, our hero turns a pawn into a queen.

Rat's king advances from G7 to H7. our hero advances the queen from A4 to C4, while rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to H7; then our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the king from H7 to H6, and right after that our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to H7.

With a steady hand, our hero brings the pawn to A7, while rat's king advances from H7 to G7. Promotion: on A8, our hero turns a pawn into a queen.

Rat sets the king on H7, watching every square; then without hurry or fear, our hero places the queen on E6. From the dark, Rat pushes the king to G7.

And it is checkmate: our hero ends the game on B7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 20 s
Moves
99
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 11
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (99 moves) lasted longer than 81% of the games on this floor.

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