Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat advances its king to G8 and claims our queen.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to H3; then rat's king advances from E8 to F7.
our hero claims the enemy pawn by landing on G4.
Rat sets the knight on C4, watching every square, and without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the knight to E5, while our hero's pawn takes F4, leaving F2 behind.
Rat's knight falls on G4 and tears the pawn from our hero.
our hero slides the pawn across the board, from C2 to C4; then with dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to G3, and right after that rat's king advances from F7 to F6.
our hero advances the pawn from E2 to E3. A cruel blow: Rat's knight captures our hero's pawn on E3.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the knight to F1. our hero captures the enemy knight: the king leaps from E2 to F1.
Rat answers by moving the king from F6 to E6, while our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the pawn to G5.
our hero captures the enemy pawn: the pawn leaps from F4 to G5.
Rat's king advances from E6 to F7. our hero gives check with the pawn on G6.
Rat sets the king on F6, watching every square, and without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to F7.
our hero's pawn crowns on G8 and becomes a queen.
Rat's king falls on G8 and tears the queen from our hero.
our hero slides the pawn across the board, from G4 to G5; then with dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to G6, and right after that rat's king advances from G8 to H8.
our hero advances the pawn from D3 to D4. A cruel blow: Rat's pawn captures our hero's pawn on D4.
Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the pawn to D3. From G7, our hero's pawn forces Rat to defend.
Rat answers by moving the king from H8 to G8, while our hero slides the king across the board, from F1 to E1. Rat's king falls on G7 and tears the pawn from our hero.
With a steady hand, our hero brings the king to D2; then rat's king advances from G7 to G8. our hero claims the enemy pawn by landing on D3.
Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the king to F7, while our hero's king takes B4, leaving C4 behind.
Rat answers by moving the king from F7 to E8. our hero captures the enemy pawn: the king leaps from B4 to A4.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to A5, and right after that rat's king advances from D7 to E7.
our hero advances the king from A5 to A6; then rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the king on A7.
From the dark, Rat pushes the king to F6, and our hero's king takes B7, leaving A7 behind. Rat answers by moving the king from F6 to E7.
our hero claims the enemy pawn by landing on C7.
With dungeon cunning, Rat brings the king to E8. our hero captures the enemy pawn: the king leaps from C7 to C6.
Rat's king advances from E8 to F8. our hero advances the king from C6 to D6, and right after that rat sets the pawn on E4, watching every square.
Without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to F7, while our hero's king takes D4, leaving D5 behind.
Rat answers by moving the king from F7 to E7. our hero captures the enemy pawn: the king leaps from D4 to E4.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to D4, and right after that rat's king advances from E6 to F6.
our hero advances the king from D4 to E4; then rat sets the king on F7, watching every square. Without hurry or fear, our hero places the king on E5.
From the dark, Rat pushes the king to G7, and our hero's king takes F5, leaving E5 behind. Rat answers by moving the king from G7 to H6, while our hero slides the king across the board, from F5 to F6.
With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the king to F5; then rat's king advances from H5 to H6.
our hero advances the king from F5 to G4, and right after that rat sets the king on G7, watching every square. Without hurry or fear, our hero places the king on G5.
From the dark, Rat pushes the king to H8, while our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from H8 to H7, and our hero slides the pawn across the board, from C6 to C7.
With dungeon cunning, Rat brings the king to G7. our hero's pawn crowns on C8 and becomes a queen.
Rat's king advances from G7 to H7. Check: our hero tightens the net by bringing the queen to D7.
Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the king on G6. From the dark, Rat pushes the king to F8.
Mate. our hero's queen on D8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 10 s
- Moves
- 99
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 11 / 13
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (99 moves) lasted longer than 81% of the games on this floor.