Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the queen leaps from C8 to D8 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero slides the pawn across the board, from B2 to B3; then with dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to C3, and right after that rat's king advances from E8 to D7.

our hero advances the pawn from D2 to D4; then rat sets the pawn on E6, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Rat pushes the king to E7, and our hero's king takes D1, leaving E1 behind. Rat answers by moving the king from E7 to D8, while our hero slides the king across the board, from D1 to E1.

With dungeon cunning, Rat brings the pawn to A4. our hero captures the enemy pawn: the pawn leaps from B3 to A4.

Rat's knight advances from F6 to H7. our hero advances the pawn from G2 to G3, and right after that rat sets the king on C8, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to D7, while our hero's pawn takes F4, leaving F2 behind.

Rat's pawn falls on F3 and tears the pawn from our hero.

our hero slides the king across the board, from E1 to F1; then with dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to G4, and right after that rat's pawn advances from G6 to G5.

our hero advances the pawn from H2 to H3; then rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on F2.

From the dark, Rat pushes the king to D7. our hero captures the enemy pawn: the king leaps from F2 to F3.

Rat answers by moving the knight from H7 to F8, while our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the knight to G6.

With a steady hand, our hero brings the pawn to A6; then rat's knight advances from G6 to E7. our hero advances the pawn from A6 to A7, and right after that rat sets the knight on G6, watching every square.

our hero's pawn crowns on A8 and becomes a queen.

Rat gives check with the knight on E5.

our hero's king takes E3, leaving F3 behind. Rat answers by moving the knight from E5 to F7, and our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Rat brings the knight to D8. our hero claims the enemy pawn by landing on A3.

Rat's king advances from D7 to E7. our hero advances the queen from A3 to A7; then rat sets the king on E8, watching every square.

our hero claims the enemy pawn by landing on C7.

From the dark, Rat pushes the king to F8, and our hero's queen takes C8, leaving C7 behind. Rat answers by moving the king from F8 to F7.

our hero claims the enemy knight by landing on D8.

With dungeon cunning, Rat brings the king to G7. our hero captures the pawn on G5 and leaves Rat in check.

Rat's king advances from G7 to F7. From H5, our hero's queen forces Rat to defend.

Rat sets the king on G7, watching every square, and without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to G8.

our hero gives check with the queen on G6.

Rat answers by moving the king from G8 to H8. From E8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G7. our hero claims the enemy pawn by landing on E6.

Rat's king advances from G7 to H8. our hero captures the enemy pawn: the queen leaps from E6 to C6.

Rat sets the king on G7, watching every square. From C7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to H8, and our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from H8 to G8.

our hero gives check with the queen on C8.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to C6.

A cruel blow: Rat's king captures our hero's pawn on G6.

our hero advances the pawn from C6 to C7, and right after that rat sets the king on G7, watching every square. Without hurry or fear, our hero places the queen on E6.

From the dark, Rat pushes the king to H7. our hero's pawn crowns on C8 and becomes a queen.

Rat answers by moving the king from H7 to G7, and our hero slides the queen across the board, from C8 to D8. With dungeon cunning, Rat brings the king to H7.

With a steady hand, our hero brings the queen to F6.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 6 s
Moves
83
How it ended
stalemate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 2
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (83 moves) lasted longer than 70% of the games on this floor.

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