Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the king leaps from F3 to F2 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

Loading…

The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

From the dark, Rat pushes the pawn to C4, while our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the knight from D7 to E5, and our hero slides the pawn across the board, from C2 to C3.

With dungeon cunning, Rat brings the knight to F7. With a steady hand, our hero brings the pawn to G3, and right after that rat's king advances from E8 to D7.

our hero advances the pawn from E2 to E4; then rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on F4.

Rat's pawn falls on F3 and tears the pawn from our hero.

our hero's king takes F1, leaving E1 behind. Rat answers by moving the king from E8 to D8, while our hero slides the pawn across the board, from G3 to G4.

With dungeon cunning, Rat brings the knight to D6. With a steady hand, our hero brings the pawn to E5; then rat's knight advances from D6 to E4.

our hero advances the pawn from D2 to D3. Rat's pawn falls on D3 and tears the pawn from our hero.

Without hurry or fear, our hero places the king on E1. From the dark, Rat pushes the knight to G5, while our hero's king takes D2, leaving E1 behind.

Rat answers by moving the pawn from E7 to E6. our hero captures the enemy pawn: the king leaps from D2 to D3.

With dungeon cunning, Rat brings the knight to H3. With a steady hand, our hero brings the king to E3, and right after that rat's king advances from D8 to C8.

our hero captures the enemy pawn: the king leaps from E3 to F3.

Rat sets the knight on F2, watching every square. our hero claims the enemy knight by landing on F2.

From the dark, Rat pushes the pawn to G5, and our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the king from C8 to D8, while our hero slides the pawn across the board, from C4 to C5.

With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the king to F3; then rat's king advances from C8 to B8.

our hero advances the king from F3 to E4, and right after that rat sets the king on C8, watching every square. Without hurry or fear, our hero places the king on F3.

From the dark, Rat pushes the king to D7, while our hero's king takes G3, leaving F3 behind. Rat answers by moving the king from D7 to E7, and our hero slides the pawn across the board, from H2 to H3.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to H4, and right after that rat's king advances from E8 to D7.

our hero captures the enemy pawn: the pawn leaps from H4 to G5.

Rat sets the king on E7, watching every square, while without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to F8, and our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the king from F8 to G8, while our hero slides the king across the board, from G3 to G4. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the king to H5; then rat's king advances from G7 to G8. our hero advances the king from H5 to H6, and right after that rat sets the king on H8, watching every square.

From G7, our hero's pawn forces Rat to defend.

From the dark, Rat pushes the king to G8, while our hero's king takes G6, leaving H6 behind.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
6 min 59 s
Moves
63
How it ended
stalemate
Captures (hero / opponent)
5 / 2
Material captured (hero / opponent)
7 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 48% of the games on this floor.

More from floor 1