Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's king lands on F2 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
Loading…
The battle, move by move
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to C3; then rat's knight advances from D7 to B8.
our hero advances the pawn from G2 to G3, and right after that rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the pawn on F3.
From the dark, Rat pushes the pawn to E6. our hero claims the enemy pawn by landing on G4.
Rat answers by moving the king from E8 to E7, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the pawn to G4, and right after that rat's king advances from D8 to D7. our hero advances the pawn from H2 to H3; then rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the knight to D7, and our hero's king takes E2, leaving E1 behind.
Rat answers by moving the knight from D7 to C5, while our hero slides the pawn across the board, from D2 to D3. After toppling the pawn on D3, Rat threatens our hero's king.
With a steady hand, our hero brings the king to D2; then rat's king advances from E7 to D7. our hero advances the pawn from C3 to C4, and right after that rat sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to D8, while our hero's pawn takes H4, leaving H3 behind.
After toppling the pawn on E4, Rat threatens our hero's king.
our hero captures the enemy pawn: the king leaps from D2 to D3.
Rat's knight reaches C5 and threatens our hero's king.
With a steady hand, our hero brings the king to C3, and right after that rat's king advances from D8 to E7. our hero advances the pawn from H4 to H5.
Rat gives check with the knight on E4.
Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the knight to C3. our hero captures the enemy pawn: the pawn leaps from H5 to G6.
Rat answers by moving the knight from C3 to D1, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to D6.
our hero's pawn crowns on G8 and becomes a queen.
Rat's pawn reaches E4 and threatens our hero's king.
our hero claims the enemy pawn by landing on E4.
Check from Rat: the knight plants itself on F2.
Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the king to D7. Check: our hero tightens the net by bringing the queen to G7.
Rat answers by moving the king from D7 to C8. our hero captures the enemy knight: the king leaps from F3 to F2.
With dungeon cunning, Rat brings the king to B8. From G8, our hero's queen forces Rat to defend.
Rat's king advances from B8 to B7. our hero advances the pawn from C4 to C5; then rat sets the king on A6, watching every square.
our hero gives check with the queen on C4.
From the dark, Rat pushes the king to A5, and our hero's pawn takes G6, leaving G5 behind.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 2 s
- Moves
- 59
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 8 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 43% of the games on this floor.