Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's queen lands on A6 and defeats Rat's queen!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
With a steady hand, our hero brings the pawn to F3; then rat's pawn advances from A5 to A4. our hero advances the pawn from H2 to H4.
Rat's pawn falls on F3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E2 to F3.
From the dark, Rat pushes the king to D8, while our hero's pawn takes F4, leaving F3 behind. Rat answers by moving the pawn from E7 to E6, and our hero slides the pawn across the board, from F4 to F5.
A cruel blow: Rat's pawn captures our hero's pawn on B2.
our hero claims the enemy pawn by landing on G6.
Rat's pawn advances from C5 to C4. our hero advances the king from E1 to D1.
On B1, Rat promotes and gains a reinforcing queen.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the queen to B4, and our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the queen from B4 to B5. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the knight to F8. our hero captures the knight on F8 and leaves Rat in check.
Rat's king advances from D8 to D7. our hero advances the queen from F8 to F4, and right after that rat sets the queen on F5, watching every square.
Check: our hero tightens the net by bringing the queen to D4.
From the dark, Rat pushes the king to E7. our hero gives check with the queen on G7.
Rat answers by moving the queen from F5 to F7, and our hero slides the queen across the board, from G7 to D4. With dungeon cunning, Rat brings the queen to F8.
our hero claims the enemy pawn by landing on C4.
Rat's queen advances from F8 to C8. our hero captures the enemy pawn: the queen leaps from C4 to C6.
Check from Rat: the queen plants itself on A6.
our hero claims the enemy queen by landing on A6.
From the dark, Rat pushes the king to F7, and our hero's queen takes D3, leaving A6 behind. Rat answers by moving the king from F7 to G7.
our hero gives check with the queen on G3.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the queen to B3; then rat's king advances from F8 to E8.
our hero advances the queen from B3 to B7, and right after that rat sets the king on D7, watching every square. Without hurry or fear, our hero places the queen on E4.
From the dark, Rat pushes the king to D8, while our hero's queen takes H7, leaving E4 behind. Rat answers by moving the pawn from C7 to C6, and our hero slides the king across the board, from E2 to F3.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the king to G4, and right after that rat's pawn advances from E6 to E5.
our hero advances the king from G4 to F5; then rat sets the pawn on A3, watching every square. our hero claims the enemy pawn by landing on E5.
From the dark, Rat pushes the pawn to C5, and our hero's king takes E6, leaving E5 behind. Rat answers by moving the king from C8 to B8, while our hero slides the king across the board, from E6 to D6.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the king to C6; then rat's pawn advances from C4 to C3.
our hero claims the enemy pawn by landing on C3.
Rat sets the king on C8, watching every square. Mate. our hero's queen on H8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 41 s
- Moves
- 65
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 18 / 2
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 51% of the games on this floor.