Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's king lands on E7 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero slides the pawn across the board, from B2 to B3, and with dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to C4, while rat's king advances from F7 to G7.

our hero advances the pawn from E2 to E4, and rat sets the king on F7, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Rat pushes the knight to F6, and right after that our hero's king takes E3, leaving E2 behind. Rat answers by moving the knight from F6 to H7; then our hero slides the king across the board, from E3 to F4.

With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to E5, and rat's knight advances from F6 to D7.

our hero advances the king from F4 to E4, while rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the pawn on D4.

From the dark, Rat pushes the king to E7; then our hero's pawn takes F4, leaving F2 behind. Rat advances to F3 and claims our pawn.

From E4 to F3, our hero's king swallows Rat's pawn.

Rat moves the pawn from C5 to D4 and topples our hero's pawn.

With a steady hand, our hero brings the king to E4, while rat's knight advances from D7 to F8. From E4 to D4, our hero's king swallows Rat's pawn.

Rat sets the knight on H7, watching every square; then without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes G4, leaving G2 behind.

Rat answers by moving the knight from H7 to F8; then our hero slides the king across the board, from D4 to E4. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the king to F4, and rat's king advances from E8 to F7. our hero advances the king from F4 to G5, while rat sets the knight on D7, watching every square.

Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the pawn to C5; then our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the pawn from C7 to C6, and right after that our hero slides the king across the board, from F4 to G5. With dungeon cunning, Rat brings the king to G7.

Check: our hero tightens the net by bringing the pawn to H6.

Rat's king advances from G7 to H8. From G5 to G6, our hero's king swallows Rat's pawn.

Rat sets the knight on B6, watching every square; then without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the knight to C8.

From F6 to E6, our hero's king swallows Rat's pawn.

Rat answers by moving the pawn from A5 to A4; then our hero slides the king across the board, from E6 to F6. Rat advances to B3 and claims our pawn.

From A2 to B3, our hero's pawn swallows Rat's pawn.

Rat's knight advances from C8 to E7. A clean strike: our hero's king topples the knight on E7.

Rat sets the pawn on A2, watching every square, and right after that without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to H7; then our hero's king takes F7, leaving E7 behind.

Rat's pawn crowns on A1 and a hostile knight is born.

our hero slides the pawn across the board, from E6 to E7, and with dungeon cunning, Rat brings the knight to C2. Promotion: on E8, our hero turns a pawn into a queen.

Rat's knight advances from C2 to B4. our hero advances the queen from E8 to E6, and rat sets the knight on A2, watching every square.

Check: our hero tightens the net by bringing the queen to G6.

From the dark, Rat pushes the king to H8. And it is checkmate: our hero ends the game on G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 48 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
6 / 3
Material captured (hero / opponent)
8 / 3
First capture
move 10

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 56% of the games on this floor.

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