Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the queen leaps from C5 to C6 and captures the enemy pawn.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to A4; then our hero's pawn takes B3, leaving B2 behind.
Rat answers by moving the king from E8 to F7, and right after that our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the pawn to D5.
With a steady hand, our hero brings the pawn to F3, while rat's king advances from F7 to F8. our hero advances the king from E1 to D2, and rat sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the king on C3. From the dark, Rat pushes the king to F7, and right after that our hero's king takes D2, leaving C3 behind.
Rat answers by moving the king from F7 to G8; then our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the pawn to D4.
With a steady hand, our hero brings the pawn to H4, and rat's pawn advances from G6 to G5. A clean strike: our hero's pawn topples the pawn on G5.
Rat sets the king on H7, watching every square, and right after that without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to G6; then our hero's pawn takes F4, leaving F3 behind.
Rat answers by moving the king from G6 to G7. From F4 to E5, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to E2, while rat's king advances from F7 to G8.
From B3 to A4, our hero's pawn swallows Rat's pawn.
Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from F8 to F7; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to F8.
Promotion: on A8, our hero turns a pawn into a queen.
Rat's king advances from F8 to F7. our hero advances the king from E2 to F3, while rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the king to E7; then our hero's king takes F5, leaving F4 behind.
Rat answers by moving the king from E7 to D7. From A8 to A3, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to C8. A clean strike: our hero's queen topples the pawn on C5.
Rat's king advances from C8 to D8. From C5 to C6, our hero's queen swallows Rat's pawn.
Rat sets the king on C8, watching every square; then without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to B8.
our hero gives check with the queen on B5.
Rat answers by moving the king from B8 to A7; then our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the pawn to C5.
Promotion: on E8, our hero turns a pawn into a queen.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 4 s
- Moves
- 57
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 6 / 0
- First capture
- move 9
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 40% of the games on this floor.