Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival pawn on C6.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to C4, and right after that rat's pawn advances from E5 to E4.
our hero advances the pawn from D2 to D3; then rat sets the pawn on D6, watching every square. our hero claims the enemy pawn by landing on E4.
From the dark, Rat pushes the pawn to G5, and our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the pawn from G5 to G4, while our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to E5; then rat's king advances from F7 to F8.
our hero claims the enemy pawn by landing on D6.
Rat sets the king on G7, watching every square, and without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to A4.
our hero claims the enemy pawn by landing on C7.
Rat answers by moving the king from G7 to H7. our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the king to G7. our hero claims the enemy pawn by landing on C6.
Rat's king advances from G7 to F7. our hero captures the enemy pawn: the queen leaps from C6 to C5.
Rat sets the king on F6, watching every square. From F5, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to E7, and our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from E7 to D8, while our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Rat brings the king to C7. From D7, our hero's queen forces Rat to defend.
Rat's king advances from C7 to B6. our hero advances the pawn from C6 to C7, and right after that rat sets the pawn on G3, watching every square.
our hero's pawn crowns on C8 and becomes a queen.
After toppling the pawn on F2, Rat threatens our hero's king.
our hero claims the enemy pawn by landing on F2.
Rat answers by moving the king from B6 to A5. Check: our hero tightens the net by bringing the queen to C7.
With dungeon cunning, Rat brings the king to A6. our hero gives check with the queen on C8.
Rat's king advances from A6 to B5. From B8, our hero's queen forces Rat to defend.
Rat sets the king on A6, watching every square. our hero delivers the final mate from A7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 53 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 7 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 26% of the games on this floor.