Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the king leaps from E6 to F5 and captures the enemy queen.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the king on F8, watching every square, while without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to G7, and our hero's pawn takes C4, leaving C2 behind.
Rat answers by moving the knight from D7 to F6, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to A3; then rat's knight advances from F6 to E8. our hero advances the pawn from E2 to E3, and right after that rat sets the knight on D6, watching every square.
Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the pawn to E6, while our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the knight from D6 to E8, and our hero slides the king across the board, from E1 to F2. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the king to G2, and right after that rat's king advances from F7 to E7. our hero advances the pawn from H2 to H3; then rat sets the pawn on G5, watching every square.
our hero claims the enemy pawn by landing on G5.
After toppling the pawn on H3, Rat threatens our hero's king.
our hero captures the enemy pawn: the king leaps from G2 to H3.
Rat answers by moving the knight from E8 to D6, while our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Rat brings the knight to C8.
With a steady hand, our hero brings the pawn to G4; then rat's king advances from E7 to F7. our hero advances the king from H3 to H4, and right after that rat sets the king on G6, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to G7, while our hero's king takes H5, leaving H4 behind.
Rat answers by moving the king from G7 to H8, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the knight to B6.
With a steady hand, our hero brings the king to H6, and right after that rat's knight advances from B6 to D7. our hero gives check with the pawn on G7.
Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the pawn on G5. Rat's knight falls on E5 and tears the pawn from our hero.
our hero's pawn takes G6, leaving G5 behind. A cruel blow: Rat's knight captures our hero's pawn on C4.
our hero claims the enemy knight by landing on C4.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the king to H5; then rat's pawn advances from E5 to E4.
our hero advances the king from H5 to H6, and right after that rat sets the pawn on E3, watching every square. Without hurry or fear, our hero places the king on G5.
From the dark, Rat pushes the pawn to E2, while our hero's king takes F6, leaving G5 behind. On E1, Rat promotes and gains a reinforcing queen.
our hero slides the king across the board, from F6 to F5. Rat's queen reaches F1 and threatens our hero's king.
With a steady hand, our hero brings the king to E6. Check from Rat: the queen plants itself on F5.
our hero captures the enemy queen: the king leaps from E6 to F5.
A cruel blow: Rat's king captures our hero's pawn on G7.
Without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the king to F8, and our hero's king takes H6, leaving G5 behind.
Rat answers by moving the king from F8 to G8, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the king to H7; then rat's king advances from F7 to E7. our hero's pawn crowns on G8 and becomes a queen.
Rat sets the king on D6, watching every square. From F8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to D7. Check: our hero tightens the net by bringing the queen to E8.
Rat's king falls on E8 and tears the queen from our hero.
our hero slides the king across the board, from H7 to G8; then with dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to G7, and right after that rat's king advances from E7 to D8.
our hero advances the king from G7 to F7; then rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on F6.
From the dark, Rat pushes the king to E8, and our hero's king takes E6, leaving F6 behind. Rat answers by moving the king from E8 to F8, while our hero slides the king across the board, from E6 to D7.
With dungeon cunning, Rat brings the king to G7. our hero captures the enemy pawn: the king leaps from D7 to C7.
Rat's king advances from G7 to H7. our hero claims the enemy pawn by landing on C6.
Rat sets the king on G6, watching every square. our hero captures the enemy pawn: the king leaps from C6 to C5.
From the dark, Rat pushes the king to F6, while our hero's king takes B5, leaving C5 behind. Rat answers by moving the king from F6 to E6.
our hero captures the enemy pawn: the king leaps from B5 to A5.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to C5, and right after that rat's king advances from F7 to F8.
our hero advances the king from A5 to B5; then rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on A5.
From the dark, Rat pushes the king to D8, and our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from D8 to E8, while our hero slides the pawn across the board, from A5 to A6.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to B6; then rat's king advances from E7 to F6.
our hero advances the pawn from C6 to C7, and right after that rat sets the king on E5, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the king to D4, while our hero's king takes B7, leaving B6 behind. Rat answers by moving the king from D4 to E5.
our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the king to D5. our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from D5 to D6. From F8, our hero's queen forces Rat to defend.
Rat sets the king on E6, watching every square. Check: our hero tightens the net by bringing the queen to C8.
From the dark, Rat pushes the king to D5, and our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from D5 to E5, while our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the pawn to A6; then rat's king advances from D5 to D4.
our hero gives check with the queen on G7.
Rat sets the king on E3, watching every square, and without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to E2.
our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from E2 to F3. our hero gives check with the queen on F7.
With dungeon cunning, Rat brings the king to E4. From C6, our hero's queen forces Rat to defend.
Rat's king advances from E4 to E5. our hero delivers the final mate from F6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 53 s
- Moves
- 141
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 19 / 13
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (141 moves) lasted longer than 94% of the games on this floor.