Battle chronicle
In the depths of Sewers, our hero faces Rat.
Rat advances its king to E4 and claims our queen.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from B2 to B4, and with dungeon cunning, Rat brings the pawn to C4. A clean strike: our hero's pawn topples the pawn on A5.
Rat's knight advances from D7 to B8. our hero advances the pawn from H2 to H4, and rat sets the knight on A6, watching every square.
Without hurry or fear, our hero places the pawn on D4. Rat advances to D3 and claims our pawn.
From E2 to D3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from E7 to E6; then our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to C5, and rat's king advances from F7 to E7. our hero advances the pawn from D3 to D4, while rat sets the pawn on G5, watching every square.
From H4 to G5, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to D8; then our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from D8 to E7, and right after that our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Rat brings the king to F7. Promotion: on G8, our hero turns a pawn into a queen.
Rat advances to G8 and claims our queen.
our hero advances the pawn from F2 to F3, and rat sets the knight on B4, watching every square. A clean strike: our hero's pawn topples the pawn on G4.
Rat gives check with the knight on D3.
our hero's king takes E2, leaving E1 behind. Rat answers by moving the knight from D3 to E1; then our hero slides the pawn across the board, from A5 to A6.
With dungeon cunning, Rat brings the knight to C2. With a steady hand, our hero brings the pawn to G5. Rat captures the pawn on D4 and puts our hero in check.
our hero advances the king from E2 to D3, while rat sets the knight on B5, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Rat pushes the knight to C3. A clean strike: our hero's king topples the knight on C3.
Rat answers by moving the king from G8 to G7, and right after that our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the pawn to E5.
Promotion: on A8, our hero turns a pawn into a queen.
Rat advances to G6 and claims our pawn.
From G8, our hero's queen forces Rat to defend.
Rat sets the king on F6, watching every square; then without hurry or fear, our hero places the queen on C8. From the dark, Rat pushes the pawn to E4.
From C8 to C7, our hero's queen swallows Rat's pawn.
Rat answers by moving the king from F6 to E6. By taking the pawn on C6, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to E5. By taking the pawn on E4, our hero drives Rat into check.
Rat moves the king from E5 to E4 and topples our hero's queen.
our hero advances the pawn from C5 to C6, while rat sets the king on E3, watching every square. Without hurry or fear, our hero places the pawn on C7.
From the dark, Rat pushes the king to F2. Promotion: on C8, our hero turns a pawn into a queen.
Rat answers by moving the king from F2 to E3, and right after that our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the king to F2.
With a steady hand, our hero brings the pawn to G4, while rat's king advances from F2 to G1. our hero advances the pawn from G4 to G5, and rat sets the king on H2, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to G2, and right after that our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from G2 to F1. Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to E2. our hero gives check with the queen on E8.
Rat's king advances from E2 to F1. From F5, our hero's queen forces Rat to defend.
Rat sets the king on G1, watching every square. Check: our hero tightens the net by bringing the queen to G6.
From the dark, Rat pushes the king to H2. And it is checkmate: our hero ends the game on H5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 29 s
- Moves
- 79
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 5
- Material captured (hero / opponent)
- 10 / 21
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 66% of the games on this floor.