Battle chronicle
The duel begins: our hero against Rat on floor 1.
A cruel blow: Rat's king captures our hero's queen on A6.
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to D3, and right after that rat's pawn advances from D7 to D6.
our hero captures the enemy pawn: the pawn leaps from D3 to C4.
Rat sets the pawn on E5, watching every square, while without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to C5, and our hero's pawn takes C3, leaving C2 behind.
Rat answers by moving the king from E8 to E7, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the king to E2; then rat's king advances from F7 to G7. our hero advances the pawn from H2 to H4, and right after that rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to G8, while our hero's king takes F3, leaving E2 behind.
Rat answers by moving the pawn from D6 to D5. our hero captures the enemy pawn: the pawn leaps from E4 to D5.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to E4, and right after that rat's king advances from G7 to G8.
our hero captures the enemy pawn: the king leaps from E4 to E5.
Rat sets the king on F8, watching every square, while without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the pawn to C6.
our hero captures the enemy pawn: the pawn leaps from D5 to C6.
Rat answers by moving the king from F8 to E8. our hero claims the enemy pawn by landing on G6.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to H5; then rat's king advances from F8 to E8.
our hero advances the pawn from H5 to H6, and right after that rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Rat pushes the king to D8. our hero's pawn crowns on H8 and becomes a queen.
Rat answers by moving the king from D8 to C7, and our hero slides the queen across the board, from H8 to F6. With dungeon cunning, Rat brings the king to B6.
Check: our hero tightens the net by bringing the pawn to C7.
Rat's king advances from B6 to B7. our hero gives check with the queen on A6.
A cruel blow: Rat's king captures our hero's queen on A6.
our hero's pawn crowns on C8 and becomes a queen.
From the dark, Rat pushes the king to A7. our hero captures the pawn on C5 and leaves Rat in check.
Rat answers by moving the king from A7 to A6. our hero gives check with the queen on B5.
With dungeon cunning, Rat brings the king to A7. our hero captures the pawn on A5 and leaves Rat in check.
Rat's king advances from A7 to B7. our hero advances the pawn from C4 to C5, and right after that rat sets the king on B8, watching every square.
our hero gives check with the queen on B6.
From the dark, Rat pushes the king to A8. From C6, our hero's queen forces Rat to defend.
Rat answers by moving the king from A8 to B8. Check: our hero tightens the net by bringing the queen to B5.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from C8 to D8.
our hero advances the pawn from A5 to A6; then rat sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the king to C7. our hero gives check with the queen on B6.
Rat answers by moving the king from C7 to C8. our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Rat brings the king to D7. Check: our hero tightens the net by bringing the queen to B7.
Rat's king advances from D7 to E8. our hero gives check with the queen on E6.
Rat sets the king on F8, watching every square. Mate. our hero's queen on C8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 23 s
- Moves
- 77
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 8 / 9
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 64% of the games on this floor.