Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's pawn lands on B4 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's knight advances from C6 to B4. A clean strike: our hero's pawn topples the knight on B4.

Rat advances to B4 and claims our pawn.

Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the pawn to A4.

A clean strike: our hero's pawn topples the pawn on B4.

Rat answers by moving the pawn from C7 to C6, and right after that our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the pawn to D6.

With a steady hand, our hero brings the pawn to E4, while rat's pawn advances from A4 to A3. our hero advances the pawn from D3 to D4, and rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on D5. From the dark, Rat pushes the king to E8. From D5 to C6, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from E7 to E5; then our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the pawn to G5.

Promotion: on C8, our hero turns a pawn into a queen.

Rat's king advances from E8 to E7. our hero advances the queen from C8 to C3, while rat sets the king on F6, watching every square.

From C3 to A3, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to E7; then our hero's queen takes D3, leaving A3 behind. Rat answers by moving the king from E7 to F8.

By taking the pawn on D6, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to F7. A clean strike: our hero's queen topples the pawn on E5.

Rat's king advances from F7 to G8. our hero advances the pawn from B4 to B5, and rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on B6. From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes B7, leaving B6 behind.

Rat answers by moving the king from G8 to H7. Promotion: on B8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to G6. From G8, our hero's queen forces Rat to defend.

Rat's king advances from G6 to H5. our hero advances the queen from E5 to G3, while rat sets the pawn on G4, watching every square.

By taking the pawn on G4, our hero drives Rat into check.

From the dark, Rat pushes the king to H6. Mate. our hero's queen on H8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 35 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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