Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat advances its king to C8 and claims our rook.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the knight to B6. our hero claims the enemy pawn by landing on A3.

Rat answers by moving the king from E8 to F7, and our hero slides the bishop across the board, from C1 to B2. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the bishop to D4, and right after that rat's pawn advances from E7 to E6. our hero captures the enemy pawn: the bishop leaps from D4 to C5.

Rat sets the king on H7, watching every square, while without hurry or fear, our hero places the bishop on E7. From the dark, Rat pushes the king to H8, and our hero's bishop takes D8, leaving E7 behind.

Rat answers by moving the king from H8 to G7. our hero claims the enemy pawn by landing on C7.

With dungeon cunning, Rat brings the king to G8. our hero captures the enemy knight: the bishop leaps from C7 to B6.

Rat's pawn advances from A5 to A4. our hero advances the rook from A1 to B1, and right after that rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the rook on B4. From the dark, Rat pushes the king to E7. our hero claims the enemy pawn by landing on A4.

Rat answers by moving the pawn from G6 to G5. our hero captures the enemy pawn: the rook leaps from A4 to G4.

With dungeon cunning, Rat brings the king to E8. our hero claims the enemy pawn by landing on G5.

Rat's pawn advances from E6 to E5. our hero captures the pawn on E5 and leaves Rat in check.

Rat sets the king on D7, watching every square, while without hurry or fear, our hero places the bishop on C5. From the dark, Rat pushes the king to C7, and our hero's rook takes E6, leaving E5 behind.

Rat answers by moving the king from C7 to B8. our hero claims the enemy pawn by landing on C6.

With dungeon cunning, Rat brings the king to A8. our hero gives check with the rook on C8.

Rat's king advances from A8 to B7. our hero advances the knight from G1 to F3. Rat's king falls on C8 and tears the rook from our hero.

Without hurry or fear, our hero places the knight on E5. From the dark, Rat pushes the king to B7, while our hero's pawn takes G4, leaving G3 behind.

Rat answers by moving the king from B7 to A8, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to B8.

With a steady hand, our hero brings the pawn to G6, and right after that rat's king advances from B8 to B7. our hero advances the bishop from C5 to D6; then rat sets the king on C8, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to D8. our hero delivers the final mate from G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 15 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 5
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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