Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the king leaps from B3 to A3 and captures the enemy pawn.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero slides the pawn across the board, from B2 to B3; then with dungeon cunning, Rat brings the pawn to C4. our hero claims the enemy pawn by landing on C4.

Rat's pawn advances from E7 to E6. our hero advances the pawn from D2 to D4; then rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the king to G8, and our hero's pawn takes H4, leaving H3 behind.

Rat answers by moving the king from G8 to F7, while our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the knight to F6.

With a steady hand, our hero brings the king to D2. Rat gives check with the knight on E4.

our hero advances the king from D2 to E3, and right after that rat sets the knight on C3, watching every square. Without hurry or fear, our hero places the king on D3.

A cruel blow: Rat's knight captures our hero's pawn on A2.

our hero's king takes D2, leaving D3 behind. Rat answers by moving the king from F7 to G7, and our hero slides the pawn across the board, from D4 to D5.

With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to D6, and right after that rat's king advances from G7 to F8.

our hero advances the pawn from D6 to D7; then rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Rat pushes the knight to B4, and our hero's king takes C3, leaving D2 behind. Check from Rat: the knight plants itself on A2.

our hero slides the king across the board, from C3 to B3, and right after that with dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to H6.

Rat's knight reaches C1 and threatens our hero's king.

our hero claims the enemy pawn by landing on A3.

Rat's knight falls on E2 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on H7. From the dark, Rat pushes the knight to G1. our hero's pawn crowns on H8 and becomes a queen.

Rat answers by moving the king from E7 to D6, and our hero slides the queen across the board, from H8 to G7. With dungeon cunning, Rat brings the pawn to E5.

our hero claims the enemy pawn by landing on G5.

Rat's pawn advances from C7 to C6. our hero's pawn crowns on D8 and becomes a queen.

Rat sets the king on E6, watching every square. And it is checkmate: our hero ends the game on F6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 3 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
3 / 2
Material captured (hero / opponent)
3 / 2
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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