Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the queen leaps from D8 to B6 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

Loading…

The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on D6, watching every square; then without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the pawn to G5, and right after that our hero's pawn takes C4, leaving C2 behind.

Rat answers by moving the pawn from E7 to E5; then our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the knight to D4.

From C1 to G5, our hero's bishop swallows Rat's pawn.

Rat's knight advances from D4 to E6. our hero advances the bishop from G5 to D2, while rat sets the king on D8, watching every square.

From D2 to A5, our hero's bishop swallows Rat's pawn.

From the dark, Rat pushes the knight to F8; then our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the knight from F8 to D7, and right after that our hero slides the pawn across the board, from D3 to D4.

With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to F4. Rat advances to D4 and claims our pawn.

our hero advances the king from E1 to E2. Rat moves the pawn from D4 to E3 and topples our hero's pawn.

A clean strike: our hero's king topples the pawn on E3.

Check from Rat: the knight plants itself on G4.

our hero's king takes E4, leaving E3 behind. Rat gives check with the knight on F6.

our hero slides the king across the board, from E4 to F3, while with dungeon cunning, Rat brings the knight to E4. With a steady hand, our hero brings the knight to E2, and rat's knight advances from E4 to C5.

our hero advances the bishop from A5 to C3, while rat sets the king on E8, watching every square. From F4 to E5, our hero's pawn swallows Rat's pawn.

Rat moves the knight from C5 to A4 and topples our hero's pawn.

our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the pawn from C7 to C6. From E5 to D6, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to D7, while rat's pawn advances from C6 to C5.

Promotion: on D8, our hero turns a pawn into a queen.

Rat sets the knight on B6, watching every square. A clean strike: our hero's queen topples the knight on B6.

From the dark, Rat pushes the king to E8. From B6 to C5, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from E8 to D7. our hero gives check with the queen on B5.

With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the pawn to C5, and rat's king advances from C7 to D8.

our hero advances the pawn from C5 to C6, while rat sets the king on C8, watching every square. Without hurry or fear, our hero places the bishop on E5.

From the dark, Rat pushes the king to D8. From D1, our hero's rook forces Rat to defend.

Rat answers by moving the king from D8 to C8. our hero delivers the final mate from A6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 17 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 40% of the games on this floor.

More from floor 1