Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's king lands on G2 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
Loading…
The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat sets the knight on B6, watching every square; then without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes C4, leaving C2 behind.
Rat answers by moving the knight from B6 to D7; then our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the knight to F8.
With a steady hand, our hero brings the pawn to F4, and rat's knight advances from F8 to E6. our hero advances the pawn from E2 to E3, while rat sets the pawn on G5, watching every square.
From F4 to G5, our hero's pawn swallows Rat's pawn.
Rat moves the knight from E6 to G5 and topples our hero's pawn.
our hero's pawn takes E4, leaving E3 behind. Check from Rat: the knight plants itself on F3.
our hero slides the king across the board, from E1 to F2, and with dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to H4, while rat's king advances from G7 to H8.
our hero advances the pawn from H4 to H5, and rat sets the knight on H4, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Rat pushes the knight to G2, and right after that our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from H8 to H7; then our hero slides the pawn across the board, from E5 to E6.
With dungeon cunning, Rat brings the king to G6. From F2 to G2, our hero's king swallows Rat's knight.
Rat's king advances from G6 to F5. our hero advances the pawn from H6 to H7, while rat sets the pawn on A4, watching every square.
Promotion: on H8, our hero turns a pawn into a queen.
Rat moves the king from F5 to E6 and topples our hero's pawn.
From C8, our hero's queen forces Rat to defend.
Rat answers by moving the king from E6 to F6. From C8 to C7, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to G7. A clean strike: our hero's queen topples the pawn on C6.
Rat's king advances from G7 to G8. From C6 to C5, our hero's queen swallows Rat's pawn.
Rat sets the pawn on E5, watching every square. A clean strike: our hero's queen topples the pawn on E5.
From the dark, Rat pushes the king to H7. our hero gives check with the queen on F5.
Rat answers by moving the king from H7 to G7. By taking the pawn on G4, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to C5, and rat's king advances from H8 to H7.
our hero advances the pawn from C5 to C6, while rat sets the king on H6, watching every square. From H3, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G6; then our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from G6 to G7.
Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to G6. From G8, our hero's queen forces Rat to defend.
Rat's king advances from G6 to F6. Check: our hero tightens the net by bringing the queen to H6.
Rat sets the king on E7, watching every square. our hero gives check with the queen on G5.
From the dark, Rat pushes the king to D6. From D8, our hero's queen forces Rat to defend.
Rat answers by moving the king from D6 to C6. Check: our hero tightens the net by bringing the queen to G6.
With dungeon cunning, Rat brings the king to B7. our hero gives check with the queen on E4.
Rat's king advances from B7 to A7. From D7, our hero's queen forces Rat to defend.
Rat sets the king on B8, watching every square. Check: our hero tightens the net by bringing the queen to B4.
From the dark, Rat pushes the king to A8. our hero gives check with the queen on D8.
Rat answers by moving the king from A8 to A7. By taking the pawn on A4, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to B7. Check: our hero tightens the net by bringing the queen to B4.
Rat's king advances from B7 to A7. our hero advances the queen from D8 to C8.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 31 s
- Moves
- 81
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 68% of the games on this floor.