Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's knight lands on G3 and defeats Slug's bishop!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero slides the pawn across the board, from E2 to E3, and right after that with dungeon cunning, Slug brings the bishop to E5. our hero captures the enemy pawn: the pawn leaps from C2 to B3.
Slug's king advances from E8 to E7. our hero advances the knight from G1 to E2, and right after that slug sets the king on E6, watching every square.
Without hurry or fear, our hero places the pawn on A4. A cruel blow: Slug's bishop captures our hero's pawn on H2.
our hero claims the enemy pawn by landing on B5.
Slug answers by moving the pawn from G4 to G3. our hero captures the enemy pawn: the pawn leaps from F2 to G3.
After toppling the pawn on G3, Slug threatens our hero's king.
our hero claims the enemy bishop by landing on G3.
Slug's king advances from E6 to D5. our hero advances the rook from A1 to A7; then slug sets the king on E6, watching every square.
Without hurry or fear, our hero places the pawn on D4. From the dark, Slug pushes the knight to D7. our hero captures the enemy pawn: the pawn leaps from D4 to C5.
Slug answers by moving the knight from D7 to F6. our hero claims the enemy pawn by landing on D6.
With dungeon cunning, Slug brings the knight to G8. our hero captures the enemy pawn: the knight leaps from G3 to E4.
Slug's pawn advances from F7 to F6. our hero claims the enemy pawn by landing on F6.
Slug's king falls on D6 and tears the pawn from our hero.
our hero captures the enemy knight: the knight leaps from F6 to G8.
From the dark, Slug pushes the king to D5, while our hero's rook takes A4, leaving A7 behind. Slug answers by moving the king from D5 to D6, and our hero slides the rook across the board, from A4 to A6.
With dungeon cunning, Slug brings the king to C7. With a steady hand, our hero brings the pawn to E4, and right after that slug's king advances from C7 to B7.
our hero advances the rook from A6 to A4; then slug sets the king on C8, watching every square. Without hurry or fear, our hero places the rook on A7.
From the dark, Slug pushes the king to D8, and our hero's rook takes A6, leaving A7 behind. Slug answers by moving the king from D8 to C8.
our hero claims the enemy pawn by landing on B6.
With dungeon cunning, Slug brings the king to C7. With a steady hand, our hero brings the rook to A6; then slug's king advances from C7 to B8.
our hero advances the rook from A6 to H6, and right after that slug sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on E5.
From the dark, Slug pushes the king to A8, while our hero's pawn takes E6, leaving E5 behind. Slug answers by moving the king from A8 to B7, and our hero slides the knight across the board, from G8 to F6.
With dungeon cunning, Slug brings the king to C8. With a steady hand, our hero brings the knight to E4, and right after that slug's king advances from C8 to D8.
our hero advances the pawn from B5 to B6; then slug sets the king on E8, watching every square. Without hurry or fear, our hero places the rook on H7.
From the dark, Slug pushes the king to F8, and our hero's pawn takes B7, leaving B6 behind. Slug answers by moving the king from F8 to G8, while our hero slides the rook across the board, from H7 to D7.
With dungeon cunning, Slug brings the king to F8. And it is checkmate: our hero ends the game on B8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 17 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 14 / 3
- First capture
- move 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 55% of the games on this floor.