Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero answers with fury: the king leaps from B4 to C3 and captures the enemy knight.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
our hero's king takes D1, leaving E1 behind. Slug answers by moving the knight from G3 to H1, and our hero slides the king across the board, from D1 to C2.
With dungeon cunning, Slug brings the bishop to C5. our hero claims the enemy pawn by landing on C3.
Check from Slug: the bishop plants itself on D4.
our hero advances the king from C3 to B4. A cruel blow: Slug's bishop captures our hero's pawn on F2.
our hero claims the enemy pawn by landing on H6.
From the dark, Slug pushes the pawn to E4, and our hero's pawn takes E3, leaving E2 behind. Slug answers by moving the pawn from G4 to G3.
our hero claims the enemy pawn by landing on G3.
With dungeon cunning, Slug brings the bishop to G1. With a steady hand, our hero brings the pawn to A4; then slug's knight advances from H1 to F2.
our hero advances the pawn from A4 to A5, and right after that slug sets the knight on D1, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Slug pushes the knight to C3. our hero claims the enemy knight by landing on C3.
Slug answers by moving the pawn from D7 to D6, and our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Slug brings the bishop to F2.
our hero's pawn crowns on A8 and becomes a queen.
Slug's king advances from E8 to D7. our hero advances the pawn from G3 to G4; then slug sets the pawn on D5, watching every square.
Without hurry or fear, our hero places the king on B4. Check from Slug: the bishop plants itself on E1.
our hero's king takes B5, leaving B4 behind. Slug answers by moving the bishop from E1 to F2, while our hero slides the pawn across the board, from G4 to G5.
Slug's bishop falls on E3 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to G4; then slug's king advances from D7 to C7. our hero advances the pawn from G5 to G6.
Slug's pawn falls on G6 and tears the pawn from our hero.
Without hurry or fear, our hero places the bishop on F8. From the dark, Slug pushes the bishop to D4. our hero claims the enemy pawn by landing on E7.
Slug answers by moving the bishop from D4 to B2, and our hero slides the queen across the board, from A8 to A2. With dungeon cunning, Slug brings the bishop to D4.
With a steady hand, our hero brings the pawn to G5, and right after that slug's pawn advances from E4 to E3. our hero gives check with the queen on A5.
Slug sets the king on D7, watching every square, while without hurry or fear, our hero places the bishop on D8. From the dark, Slug pushes the king to D6, and our hero's king takes A6, leaving B5 behind.
Slug answers by moving the pawn from E3 to E2. And it is checkmate: our hero ends the game on C7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 35 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 3
- Material captured (hero / opponent)
- 7 / 3
- First capture
- move 2
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 39% of the games on this floor.