Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on F6.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the rook to B1, and right after that rat's knight advances from D7 to F6.
Check: our hero tightens the net by bringing the rook to B8.
Rat sets the king on D7, watching every square, while without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the knight to H7, and our hero's bishop takes F4, leaving C1 behind.
Rat answers by moving the pawn from E7 to E6, while our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the king to E7.
our hero captures the enemy pawn: the pawn leaps from F3 to G4.
Rat's pawn advances from A5 to A4. our hero advances the rook from B8 to A8, and right after that rat sets the pawn on E5, watching every square.
our hero captures the enemy pawn: the rook leaps from A8 to A4.
From the dark, Rat pushes the pawn to G5. our hero claims the enemy pawn by landing on E5.
Rat answers by moving the king from E7 to F7, and our hero slides the rook across the board, from A4 to C4. With dungeon cunning, Rat brings the king to G8.
our hero claims the enemy pawn by landing on C5.
Rat's king advances from G8 to F7. our hero captures the enemy pawn: the rook leaps from C5 to C6.
Rat sets the king on E7, watching every square. our hero captures the pawn on C7 and leaves Rat in check.
From the dark, Rat pushes the king to F8, and our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the knight from H7 to F6, while our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Rat brings the king to G8. our hero captures the enemy knight: the bishop leaps from E5 to F6.
Rat's king advances from G8 to F8. our hero advances the pawn from A5 to A6, and right after that rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to F8. Mate. our hero's queen on A8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 42 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 18% of the games on this floor.