Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the king leaps from D2 to D3 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to C4, and right after that rat's knight advances from D7 to F8.

our hero advances the pawn from D2 to D3; then rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the pawn on E3.

From the dark, Rat pushes the pawn to E6, and our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the knight from D7 to E5, while our hero slides the king across the board, from E1 to D2.

Rat's knight falls on D3 and tears the pawn from our hero.

our hero captures the enemy knight: the king leaps from D2 to D3.

Rat's pawn advances from G4 to G3. our hero claims the enemy pawn by landing on G3.

Rat sets the pawn on E5, watching every square, and without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the pawn to A4.

our hero claims the enemy pawn by landing on E5.

Rat answers by moving the king from D8 to D7, and our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Rat brings the king to C8.

With a steady hand, our hero brings the king to E6, and right after that rat's pawn advances from G6 to G5. our hero captures the enemy pawn: the pawn leaps from H4 to G5.

Rat sets the king on B7, watching every square, while without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to B8, and our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from B8 to A8. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the queen to C8; then rat's king advances from A7 to B6.

our hero advances the king from E6 to E7, and right after that rat sets the king on A5, watching every square. Without hurry or fear, our hero places the king on D8.

From the dark, Rat pushes the king to B6. our hero captures the pawn on C7 and leaves Rat in check.

Rat answers by moving the king from B6 to A6. our hero captures the pawn on C6 and leaves Rat in check.

With dungeon cunning, Rat brings the king to A7. our hero captures the pawn on C5 and leaves Rat in check.

Rat's king advances from A7 to A6. our hero advances the queen from C5 to B4; then rat sets the king on A7, watching every square.

Without hurry or fear, our hero places the king on C7. From the dark, Rat pushes the king to A8. Mate. our hero's queen on A4 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 48 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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