Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on D5.
Rat falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
Without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the pawn to C4. our hero claims the enemy pawn by landing on G4.
Rat answers by moving the knight from D7 to B6. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to F4, and right after that rat's pawn advances from A5 to A4.
our hero advances the pawn from F4 to F5; then rat sets the king on E8, watching every square. our hero claims the enemy pawn by landing on G6.
From the dark, Rat pushes the king to F8, and our hero's king takes F2, leaving E1 behind. Rat answers by moving the king from F8 to G7, while our hero slides the king across the board, from F2 to F3.
Rat's king falls on G6 and tears the pawn from our hero.
With a steady hand, our hero brings the king to F4. Rat's knight reaches D5 and threatens our hero's king.
our hero advances the king from F4 to E5, and right after that rat sets the king on G5, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Rat pushes the knight to F6, while our hero's pawn takes C3, leaving C2 behind. Rat's king falls on G4 and tears the pawn from our hero.
our hero slides the king across the board, from E5 to D4; then with dungeon cunning, Rat brings the king to H4. With a steady hand, our hero brings the pawn to E5, and right after that rat's knight advances from F6 to G8.
our hero advances the pawn from E5 to E6; then rat sets the knight on F6, watching every square. Without hurry or fear, our hero places the king on C5.
From the dark, Rat pushes the king to G4. our hero captures the enemy pawn: the king leaps from C5 to C6.
Rat answers by moving the knight from F6 to G8, while our hero slides the king across the board, from C6 to D7. With dungeon cunning, Rat brings the king to F5.
With a steady hand, our hero brings the pawn to D3; then rat's pawn advances from C7 to C6. our hero claims the enemy pawn by landing on C4.
Rat sets the pawn on C5, watching every square, and without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the knight to H6.
our hero claims the enemy pawn by landing on E7.
Rat answers by moving the king from F5 to E5, and our hero slides the king across the board, from E7 to D7. With dungeon cunning, Rat brings the knight to G4.
With a steady hand, our hero brings the pawn to E7. Rat's knight reaches F6 and threatens our hero's king.
our hero advances the king from D7 to D8; then rat sets the king on F5, watching every square. our hero's pawn crowns on E8 and becomes a queen.
From the dark, Rat pushes the knight to D5. Check: our hero tightens the net by bringing the queen to F7.
Rat answers by moving the king from F5 to G4. our hero claims the enemy knight by landing on D5.
With dungeon cunning, Rat brings the king to H3. With a steady hand, our hero brings the queen to F3; then rat's king advances from H3 to H2.
our hero advances the queen from F3 to G4, and right after that rat sets the king on G2, watching every square. Without hurry or fear, our hero places the queen on F4.
From the dark, Rat pushes the king to H1, while our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the king from H1 to G1, and our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Rat brings the king to G2. With a steady hand, our hero brings the pawn to G6, and right after that rat's king advances from G2 to H1.
our hero advances the pawn from G6 to G7; then rat sets the king on G2, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to H1. And it is checkmate: our hero ends the game on H4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 6 s
- Moves
- 73
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 9 / 2
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 60% of the games on this floor.