Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival pawn on C7.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat's king advances from E8 to F8. our hero advances the pawn from A3 to A4, and rat sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the bishop on A3. From the dark, Rat pushes the pawn to D6, and right after that our hero's rook takes B1, leaving A1 behind.
Rat answers by moving the pawn from G6 to G5. From B8, our hero's rook forces Rat to defend.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the rook to C8, and rat's pawn advances from C5 to C4.
By taking the pawn on C7, our hero drives Rat into check.
Rat sets the king on F6, watching every square. From A3 to D6, our hero's bishop swallows Rat's pawn.
From the dark, Rat pushes the king to E6; then our hero's bishop takes A3, leaving D6 behind. Rat answers by moving the pawn from C6 to C5.
From C7 to C5, our hero's rook swallows Rat's pawn.
In that instant, Backstab: one of Rat's pieces vanishes without a trace.
With dungeon cunning, Rat brings the king to F7. A clean strike: our hero's rook topples the pawn on A5.
Rat's king advances from F7 to G6. From A5 to E5, our hero's rook swallows Rat's pawn.
Rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on A5, and right after that from the dark, Rat pushes the king to H6.
our hero's pawn takes A6, leaving A5 behind; then rat answers by moving the king from H6 to H7. our hero slides the pawn across the board, from A6 to A7.
With dungeon cunning, Rat brings the king to G6. Promotion: on A8, our hero turns a pawn into a queen.
Rat's pawn advances from G5 to G4. From A6, our hero's queen forces Rat to defend.
Rat sets the king on F7, watching every square. Without hurry or fear, our hero places the queen on D6; then from the dark, Rat pushes the king to G7.
our hero gives check with the rook on E7.
Rat answers by moving the king from G7 to G8. Mate. our hero's queen on D8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 48 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 6 / 0
- First capture
- move 0
- Skills used
- 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 18% of the games on this floor.