Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival pawn on G4.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Rat pushes the knight to B6, and right after that our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the pawn from A5 to A4.
A clean strike: our hero's pawn topples the pawn on G4.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to D3, and rat's king advances from F7 to G7.
our hero advances the pawn from G4 to G5, while rat sets the knight on D5, watching every square. Without hurry or fear, our hero places the rook on B1.
From the dark, Rat pushes the knight to B4; then our hero's rook takes B2, leaving B1 behind. Rat answers by moving the king from G7 to H7, and right after that our hero slides the pawn across the board, from D3 to D4.
With dungeon cunning, Rat brings the pawn to E6. A clean strike: our hero's pawn topples the pawn on C5.
Rat's knight advances from B4 to D5. our hero advances the knight from G1 to F3, and rat sets the knight on E7, watching every square.
Without hurry or fear, our hero places the rook on B7. From the dark, Rat pushes the knight to D5, and right after that our hero's knight takes E5, leaving F3 behind.
From the shadows, Backstab. Rat loses a piece to our hero's blade.
Rat answers by moving the king from H7 to G8. A clean strike: our hero's knight topples the pawn on C6.
With dungeon cunning, Rat brings the pawn to E5. From C6 to E5, our hero's knight swallows Rat's pawn.
Rat's king advances from G8 to F8. By taking the pawn on G6, our hero drives Rat into check.
Rat sets the king on G8, watching every square. our hero gives check with the rook on B8.
From the dark, Rat pushes the king to H7. our hero's knight takes E7, leaving G6 behind, and right after that rat answers by moving the pawn from C7 to C6.
From E7 to C6, our hero's knight swallows Rat's pawn.
With dungeon cunning, Rat brings the king to G6, while with a steady hand, our hero brings the pawn to E4. Rat's king advances from G6 to H5, and our hero advances the pawn from E4 to E5.
Rat sets the king on G6, watching every square. Without hurry or fear, our hero places the pawn on E6, and right after that from the dark, Rat pushes the king to G7.
our hero's pawn takes E7, leaving E6 behind; then rat answers by moving the king from G7 to H7. Promotion: on E8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to G7, and with a steady hand, our hero brings the queen to E6. Rat's king advances from G7 to H7.
our hero gives check with the rook on B7.
Rat sets the king on H8, watching every square. Mate. our hero's queen on E8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 51 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 7 / 0
- First capture
- move 0
- Skills used
- 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.