Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from F2 to G3 and captures the enemy pawn.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the rook across the board, from A1 to B1. With dungeon cunning, Rat brings the pawn to E5.
our hero gives check with the rook on B8.
Rat's king advances from E8 to F7. our hero advances the rook from B8 to C8. our hero activates Backstab and silently removes a threat from Rat.
Rat sets the king on E7, watching every square. Without hurry or fear, our hero places the knight on H3, and right after that from the dark, Rat pushes the pawn to E4.
our hero's knight takes G5, leaving H3 behind; then rat answers by moving the king from E7 to D6. From F7, our hero's knight forces Rat to defend.
With dungeon cunning, Rat brings the king to E7, and with a steady hand, our hero brings the knight to E5. Rat's pawn advances from C5 to C4.
A clean strike: our hero's knight topples the pawn on C4.
Rat sets the king on E6, watching every square. From E8, our hero's rook forces Rat to defend.
From the dark, Rat pushes the king to F7. our hero's rook takes D8, leaving E8 behind, and right after that rat answers by moving the pawn from C6 to C5.
By taking the pawn on D7, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to F8, while with a steady hand, our hero brings the knight to B6. Rat's pawn advances from E4 to E3.
From D2 to E3, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on G5, watching every square. A clean strike: our hero's knight topples the pawn on A4.
From the dark, Rat pushes the pawn to C4. our hero's knight takes C5, leaving A4 behind.
our hero activates Backstab and silently removes a threat from Rat.
Rat answers by moving the king from F8 to E8. our hero slides the pawn across the board, from A3 to A4, and with dungeon cunning, Rat brings the pawn to G4.
With a steady hand, our hero brings the pawn to A5, while rat's pawn advances from G4 to G3. A clean strike: our hero's pawn topples the pawn on G3.
Rat sets the king on F8, watching every square; then without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes A7, leaving A6 behind.
Rat answers by moving the king from G8 to F8. Mate. our hero's queen on A8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 53 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 6 / 0
- First capture
- move 0
- Skills used
- 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 22% of the games on this floor.