Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on H5.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the pawn from A5 to A4. our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the knight to F8. With a steady hand, our hero brings the pawn to C4; then rat's knight advances from F8 to H7.

our hero advances the king from E1 to D1, and right after that rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Rat pushes the pawn to G5, while our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the pawn from G4 to G3.

our hero captures the enemy pawn: the pawn leaps from F2 to G3.

With dungeon cunning, Rat brings the knight to F8. With a steady hand, our hero brings the king to E2, and right after that rat's pawn advances from G5 to G4.

our hero advances the king from E2 to E3; then rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on F4.

From the dark, Rat pushes the knight to H7. our hero captures the enemy pawn: the king leaps from F4 to G4.

Rat answers by moving the king from D8 to E8, while our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the pawn to H5; then rat's king advances from F8 to E7. our hero advances the pawn from H5 to H6.

Rat gives check with the knight on F6.

Without hurry or fear, our hero places the king on H4. From the dark, Rat pushes the knight to H5. our hero claims the enemy knight by landing on H5.

Rat answers by moving the king from E7 to F7, and our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the king to E8.

our hero's pawn crowns on H8 and becomes a queen.

Rat's king advances from E8 to D7. our hero advances the queen from H8 to A8; then rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the queen on A6. From the dark, Rat pushes the king to F8. our hero captures the enemy pawn: the queen leaps from A6 to A4.

Rat answers by moving the king from F8 to E7, while our hero slides the king across the board, from H5 to G6. With dungeon cunning, Rat brings the king to E8.

From A8, our hero's queen forces Rat to defend.

Rat's king advances from E8 to D7. our hero advances the pawn from A3 to A4, and right after that rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to D7, while our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from D7 to E7, and our hero slides the queen across the board, from A8 to G8. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the pawn to A7, and right after that rat's king advances from D7 to E7. our hero's pawn crowns on A8 and becomes a queen.

Rat sets the king on D7, watching every square, while without hurry or fear, our hero places the queen on B8. From the dark, Rat pushes the king to E7.

And it is checkmate: our hero ends the game on C7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
9 min 56 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
8 / 0
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 45% of the games on this floor.

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