Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the pawn leaps from C2 to D3 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
From the dark, Rat pushes the pawn to E5, and our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the pawn from E5 to E4, while our hero slides the pawn across the board, from E2 to E3.
With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the knight to E2; then rat's king advances from E8 to F8.
our hero advances the knight from E2 to F4, and right after that rat sets the king on G7, watching every square. Without hurry or fear, our hero places the knight on C3.
From the dark, Rat pushes the pawn to A4. our hero claims the enemy pawn by landing on A4.
Rat answers by moving the pawn from G6 to G5, and our hero slides the knight across the board, from F4 to G2. Rat's knight reaches D3 and threatens our hero's king.
our hero claims the enemy knight by landing on D3.
Rat's king advances from G7 to H8. our hero captures the enemy pawn: the pawn leaps from D3 to E4.
Rat sets the king on H7, watching every square, while without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to G7, and our hero's pawn takes E6, leaving E5 behind.
Rat answers by moving the king from G7 to G8, while our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the pawn to C4.
our hero's pawn crowns on E8 and becomes a queen.
Rat's king advances from G8 to G7. our hero advances the queen from D1 to C2, and right after that rat sets the pawn on C5, watching every square.
our hero captures the enemy pawn: the queen leaps from C2 to C4.
From the dark, Rat pushes the pawn to C6. Check: our hero tightens the net by bringing the queen to F7.
Rat answers by moving the king from G7 to H6. And it is checkmate: our hero ends the game on H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 13 s
- Moves
- 35
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 0
- Material captured (hero / opponent)
- 7 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 14% of the games on this floor.