Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat advances its pawn to D4 and claims our queen.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

With a steady hand, our hero brings the pawn to C4, and rat's knight advances from D7 to E5. our hero advances the pawn from D2 to D3, while rat sets the pawn on A4, watching every square.

From B2 to A3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to D8; then our hero's pawn takes E4, leaving E2 behind. Rat captures the pawn on D3 and puts our hero in check.

our hero slides the king across the board, from E1 to D2, and with dungeon cunning, Rat brings the knight to B2. With a steady hand, our hero brings the king to E3, while rat's king advances from D8 to E8.

our hero advances the king from E3 to F4. Check from Rat: the pawn plants itself on G5.

A clean strike: our hero's king topples the pawn on G5.

From the dark, Rat pushes the king to D7. From G5 to G4, our hero's king swallows Rat's pawn.

Rat answers by moving the knight from B2 to D3; then our hero slides the king across the board, from G4 to H5. With dungeon cunning, Rat brings the king to C8.

With a steady hand, our hero brings the king to H6, and rat's king advances from C8 to D7. our hero advances the king from H6 to H7, while rat sets the pawn on E5, watching every square.

Without hurry or fear, our hero places the king on H8. From the dark, Rat pushes the king to E6; then our hero's pawn takes F3, leaving F2 behind.

Rat answers by moving the king from E6 to D6, and right after that our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the pawn to F4, while rat's king advances from E7 to F6. our hero advances the pawn from F4 to F5, and rat sets the knight on B2, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the knight to D1. our hero gives check with the pawn on G5.

Rat answers by moving the king from F6 to E7; then our hero slides the king across the board, from H8 to G7. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the pawn to F6, and rat's king advances from D7 to D8. our hero advances the king from G7 to F8, while rat sets the knight on B2, watching every square.

Without hurry or fear, our hero places the pawn on F7. From the dark, Rat pushes the knight to D1; then our hero's king takes G7, leaving F8 behind.

Rat answers by moving the knight from D1 to E3. Promotion: on F8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to D7. A clean strike: our hero's queen topples the pawn on C5.

Rat's knight advances from E3 to C2. our hero advances the king from G7 to F7, and rat sets the knight on D4, watching every square.

By taking the knight on D4, our hero drives Rat into check.

Rat advances to D4 and claims our queen.

our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the pawn from C6 to C5; then our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Rat brings the king to C8. Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from C8 to B7. our hero advances the pawn from E4 to E5, while rat sets the king on B6, watching every square.

Check: our hero tightens the net by bringing the queen to B8.

From the dark, Rat pushes the king to A5. our hero gives check with the queen on A8.

Rat answers by moving the king from A5 to B6. From A8 to A4, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the king to E6, while rat's pawn advances from D4 to D3.

our hero advances the king from E6 to D6, and rat sets the king on B7, watching every square. By taking the pawn on C6, our hero drives Rat into check.

From the dark, Rat pushes the king to B8. Check: our hero tightens the net by bringing the queen to B6.

Rat answers by moving the king from B8 to C8; then our hero slides the king across the board, from D6 to C6. With dungeon cunning, Rat brings the pawn to D2.

From C6 to C5, our hero's king swallows Rat's pawn.

Rat's pawn crowns on D1 and a hostile rook is born.

our hero advances the king from C5 to C6, while rat sets the rook on D3, watching every square. And it is checkmate: our hero ends the game on C7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
7 min 22 s
Moves
85
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 10
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 72% of the games on this floor.

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