Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the pawn leaps from F3 to E4 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the pawn to A4, and our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the pawn from C5 to C4.

our hero claims the enemy pawn by landing on C4.

With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to F3; then rat's knight advances from F6 to E4.

our hero claims the enemy knight by landing on E4.

Rat sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the pawn to C5, while our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the pawn from C7 to C6, and our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the pawn to G5.

our hero claims the enemy pawn by landing on G4.

Rat's king advances from D7 to C7. our hero advances the pawn from G2 to G3; then rat sets the king on B6, watching every square.

our hero claims the enemy pawn by landing on G5.

From the dark, Rat pushes the king to A6. our hero captures the enemy pawn: the bishop leaps from G5 to E7.

Rat answers by moving the king from A6 to A7. our hero captures the pawn on C5 and leaves Rat in check.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the pawn to E6; then rat's king advances from B7 to B8.

our hero advances the pawn from E6 to E7, and right after that rat sets the king on C7, watching every square. our hero's pawn crowns on E8 and becomes a queen.

From the dark, Rat pushes the king to B7, while our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from B7 to C7, and our hero slides the pawn across the board, from E5 to E6.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the pawn to E7, and right after that rat's king advances from B7 to C7.

Check: our hero tightens the net by bringing the queen to D8.

Rat sets the king on B7, watching every square. our hero's pawn crowns on E8 and becomes a queen.

From the dark, Rat pushes the king to A6. Mate. our hero's queen on B6 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
38 s
Moves
43
How it ended
checkmate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
9 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 22% of the games on this floor.

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