Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's pawn lands on E4 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to D3, and rat's knight advances from D7 to C5.
A clean strike: our hero's pawn topples the pawn on C4.
Rat sets the knight on E4, watching every square, and right after that without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the king to D7.
A clean strike: our hero's pawn topples the knight on E4.
Rat answers by moving the king from D7 to E6, and right after that our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the pawn to C5.
A clean strike: our hero's pawn topples the pawn on G4.
Rat's king advances from E6 to D7. our hero advances the pawn from G4 to G5, and rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the pawn to E6, and right after that our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the king from C8 to D7; then our hero slides the bishop across the board, from C1 to D2. With dungeon cunning, Rat brings the king to C6.
From D2 to A5, our hero's bishop swallows Rat's pawn.
Rat's king advances from C6 to B7. our hero advances the pawn from E2 to E4, while rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to D8; then our hero's king takes E2, leaving E1 behind.
Rat answers by moving the king from D8 to C8, and right after that our hero slides the king across the board, from E2 to E3. With dungeon cunning, Rat brings the king to B7.
With a steady hand, our hero brings the king to D3, while rat's king advances from B7 to C8. our hero advances the king from D3 to C3, and rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the king to D7, and right after that our hero's king takes C3, leaving B3 behind.
Rat answers by moving the pawn from C7 to C6; then our hero slides the king across the board, from C3 to B3. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the bishop to B6, and rat's king advances from E7 to E8. A clean strike: our hero's bishop topples the pawn on C5.
Rat sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the bishop on B6. From the dark, Rat pushes the king to G8; then our hero's pawn takes C5, leaving C4 behind.
Rat answers by moving the king from G8 to F8, and right after that our hero slides the king across the board, from B3 to C4. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the king to B4, while rat's king advances from E8 to D7. our hero advances the king from B4 to A5, and rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the king on A6. From the dark, Rat pushes the king to D7, and right after that our hero's king takes B7, leaving A6 behind.
Rat answers by moving the king from D7 to E7. A clean strike: our hero's king topples the pawn on C6.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to D6, and rat's king advances from F8 to E8.
our hero advances the pawn from C5 to C6, while rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on C7.
From the dark, Rat pushes the king to E8. Promotion: on C8, our hero turns a pawn into a queen.
Rat answers by moving the king from E8 to F7, and right after that our hero slides the bishop across the board, from B6 to D8. With dungeon cunning, Rat brings the king to G7.
Check: our hero tightens the net by bringing the queen to D7.
Rat's king advances from G7 to H8. our hero advances the queen from D7 to E7, and rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the king on D7. From the dark, Rat pushes the king to H8. Check: our hero tightens the net by bringing the queen to F8.
Rat answers by moving the king from H8 to H7; then our hero slides the bishop across the board, from D8 to F6.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 46 s
- Moves
- 81
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 9 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 68% of the games on this floor.