Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the pawn leaps from H4 to G5 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to D3, while rat's knight advances from D7 to C5.

From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat sets the king on D8, watching every square; then without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the knight to E4.

From F3 to G4, our hero's pawn swallows Rat's pawn.

Rat answers by moving the knight from E4 to D6; then our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the knight to F7.

With a steady hand, our hero brings the pawn to G5, and rat's pawn advances from E7 to E5. our hero advances the pawn from H2 to H4.

Rat advances to G5 and claims our pawn.

From H4 to G5, our hero's pawn swallows Rat's knight.

From the dark, Rat pushes the king to C8; then our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the pawn across the board, from C2 to C4.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to G4, while rat's king advances from D8 to E8.

our hero advances the king from E1 to F2, and rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Rat pushes the king to F8, and right after that our hero's king takes D3, leaving E3 behind. Rat answers by moving the king from F8 to E8; then our hero slides the king across the board, from D3 to C3.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to B4, and rat's king advances from E7 to F7.

A clean strike: our hero's king topples the pawn on A4.

Rat sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the king on A5. From the dark, Rat pushes the king to H8; then our hero's king takes A6, leaving A5 behind.

Rat answers by moving the king from H8 to H7, and right after that our hero slides the king across the board, from A6 to B7. With dungeon cunning, Rat brings the king to G7.

A clean strike: our hero's king topples the pawn on C7.

Rat's king advances from G7 to F7. From C7 to C6, our hero's king swallows Rat's pawn.

Rat sets the king on E7, watching every square; then without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to F7.

From D5 to E5, our hero's king swallows Rat's pawn.

Rat answers by moving the king from F7 to E7; then our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to C7, and rat's king advances from F7 to F8. Promotion: on C8, our hero turns a pawn into a queen.

Rat sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to F7; then our hero's pawn takes C6, leaving C5 behind.

Rat answers by moving the king from F7 to G7, and right after that our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the queen to D8, while rat's king advances from F7 to G7. Promotion: on C8, our hero turns a pawn into a queen.

Rat sets the king on H7, watching every square. Mate. our hero's queen on C7 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 5 s
Moves
67
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 53% of the games on this floor.

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