Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on F7.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat answers by moving the pawn from A5 to A4, and our hero slides the pawn across the board, from H2 to H3. A cruel blow: Rat's pawn captures our hero's pawn on H3.
our hero claims the enemy pawn by landing on H3.
Rat's pawn advances from C5 to C4. our hero advances the pawn from H3 to H4; then rat sets the knight on B6, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to F7. our hero captures the pawn on G6 and leaves Rat in check.
Rat answers by moving the king from F7 to F6, while our hero slides the pawn across the board, from G6 to G7. Rat's king falls on G7 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to D3; then rat's king advances from G7 to F8. our hero claims the enemy pawn by landing on C4.
Rat sets the pawn on E5, watching every square, and without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the knight to D7, while our hero's pawn takes F4, leaving F2 behind.
Rat answers by moving the king from F8 to F7. our hero captures the enemy pawn: the pawn leaps from F4 to E5.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to E4, and right after that rat's knight advances from D7 to F8.
our hero advances the pawn from C2 to C4; then rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the king on E2.
Rat's king falls on E5 and tears the pawn from our hero.
our hero's king takes E3, leaving E2 behind. Rat answers by moving the knight from D7 to F6, while our hero slides the king across the board, from E3 to D3.
With dungeon cunning, Rat brings the knight to G4. With a steady hand, our hero brings the king to D2; then rat's king advances from E5 to E6.
our hero advances the king from D2 to D3, and right after that rat sets the knight on F6, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Rat pushes the knight to D7, while our hero's king takes E3, leaving D4 behind. Rat answers by moving the king from E6 to F6, and our hero slides the king across the board, from E3 to F4.
With dungeon cunning, Rat brings the knight to F8. With a steady hand, our hero brings the king to E3, and right after that rat's king advances from F6 to G5.
our hero advances the king from E3 to D4; then rat sets the king on F6, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Rat pushes the knight to E6, and our hero's king takes E3, leaving D3 behind. Rat answers by moving the king from F6 to E5, while our hero slides the king across the board, from E3 to D3.
With dungeon cunning, Rat brings the knight to F8. With a steady hand, our hero brings the king to E3; then rat's king advances from E5 to F6.
our hero advances the king from E3 to D4. Rat gives check with the knight on E6.
Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to G5, while our hero's king takes E3, leaving D3 behind.
Rat answers by moving the knight from E6 to D8, and our hero slides the king across the board, from E3 to D4. Rat gives check with the knight on E6.
With a steady hand, our hero brings the king to E5, and right after that rat's knight advances from E6 to D8. our hero advances the king from E5 to D4; then rat sets the king on F4, watching every square.
Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to G3, and our hero's king takes D4, leaving D3 behind.
Rat answers by moving the king from G3 to G4, while our hero slides the king across the board, from D4 to E5. Check from Rat: the knight plants itself on F7.
With a steady hand, our hero brings the king to E6; then rat's king advances from G4 to H5. our hero claims the enemy knight by landing on F7.
Rat sets the king on G4, watching every square, and without hurry or fear, our hero places the king on E7. From the dark, Rat pushes the king to H4, while our hero's king takes D7, leaving E7 behind.
Rat answers by moving the king from H4 to G4. our hero captures the enemy pawn: the king leaps from D7 to C7.
With dungeon cunning, Rat brings the king to H4. With a steady hand, our hero brings the pawn to E5, and right after that rat's king advances from H4 to G4.
our hero advances the pawn from E5 to E6; then rat sets the king on G5, watching every square. Without hurry or fear, our hero places the pawn on E7.
From the dark, Rat pushes the king to H4. our hero's pawn crowns on E8 and becomes a queen.
Rat answers by moving the king from H4 to H3. our hero claims the enemy pawn by landing on C6.
With dungeon cunning, Rat brings the king to H2. With a steady hand, our hero brings the queen to F3; then rat's king advances from H2 to G1.
our hero advances the pawn from C5 to C6, and right after that rat sets the king on H2, watching every square. Without hurry or fear, our hero places the king on D7.
From the dark, Rat pushes the king to G1, while our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from G1 to H2.
our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the king to G1. From G8, our hero's queen forces Rat to defend.
Rat's king advances from G1 to H2. our hero delivers the final mate from H5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 0 s
- Moves
- 107
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 10 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (107 moves) lasted longer than 85% of the games on this floor.