Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on B3.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from C5 to C4. our hero advances the pawn from D2 to D3, while rat sets the knight on F6, watching every square.

From D3 to C4, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to F7; then our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the king from F7 to G8, and right after that our hero slides the pawn across the board, from E2 to E4.

With dungeon cunning, Rat brings the knight to D7. A clean strike: our hero's pawn topples the pawn on G4.

Rat's knight advances from D7 to F8. our hero advances the pawn from H2 to H4, and rat sets the knight on E6, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to G7, and right after that our hero's pawn takes E5, leaving E4 behind.

Rat answers by moving the knight from E6 to D4; then our hero slides the king across the board, from E1 to D2. With dungeon cunning, Rat brings the king to H6.

With a steady hand, our hero brings the king to D3, and rat's knight advances from D4 to B3. A clean strike: our hero's pawn topples the knight on B3.

Rat sets the pawn on C5, watching every square, and right after that without hurry or fear, our hero places the king on E4. Rat moves the pawn from G6 to H5 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on H5.

Rat answers by moving the pawn from E7 to E6, and right after that our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the king to G5.

With a steady hand, our hero brings the king to F3, while rat's king advances from G5 to H4. our hero advances the pawn from B3 to B4, and rat sets the king on G5, watching every square.

A clean strike: our hero's pawn topples the pawn on A5.

From the dark, Rat pushes the king to H6, and right after that our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the pawn from C7 to C6; then our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Rat brings the king to H7. Promotion: on A8, our hero turns a pawn into a queen.

Rat's king advances from H7 to G7. A clean strike: our hero's queen topples the pawn on C6.

Rat sets the king on H7, watching every square. From C6 to E6, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to G7; then our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from G7 to H8, and right after that our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to A6, while rat's king advances from H7 to G7.

our hero advances the pawn from A6 to A7, and rat sets the king on F8, watching every square. Promotion: on A8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to G7. From E7, our hero's queen forces Rat to defend.

Rat answers by moving the king from G7 to H6. Check: our hero tightens the net by bringing the queen to E6.

With dungeon cunning, Rat brings the king to G7. our hero gives check with the queen on A7.

Rat's king advances from G7 to H8. Mate. our hero's queen on E8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 48 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 48% of the games on this floor.

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