Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival pawn on A3.

our hero's clock hits zero. Rat celebrates the win.

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The battle, move by move

our hero slides the pawn across the board, from F2 to F3, while with dungeon cunning, Rat brings the pawn to A4. From F3 to G4, our hero's pawn swallows Rat's pawn.

Rat's knight advances from D7 to F6. A clean strike: our hero's pawn topples the pawn on A3.

Rat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the king to E6; then our hero's pawn takes D4, leaving D2 behind.

Rat answers by moving the knight from F6 to H7. From D4 to C5, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to G5, while rat's knight advances from F6 to D7.

our hero advances the pawn from H2 to H3. Rat moves the knight from D7 to C5 and topples our hero's pawn.

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to F7, and right after that our hero's king takes F2, leaving E1 behind.

Rat answers by moving the knight from C5 to B7; then our hero slides the king across the board, from F2 to G3. With dungeon cunning, Rat brings the pawn to C5.

With a steady hand, our hero brings the king to G4, and rat's knight advances from B7 to A5. our hero advances the king from G4 to F4, while rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the king to G8; then our hero's pawn takes H5, leaving H4 behind.

Rat advances to H5 and claims our pawn.

our hero slides the pawn across the board, from E3 to E4, and with dungeon cunning, Rat brings the knight to C6. With a steady hand, our hero brings the pawn to E5, while rat's pawn advances from E7 to E6.

our hero advances the king from F4 to G3, and rat sets the knight on B4, watching every square. Without hurry or fear, our hero places the king on H4.

Rat advances to A2 and claims our pawn.

From H4 to H5, our hero's king swallows Rat's pawn.

Rat answers by moving the king from G8 to F7; then our hero slides the king across the board, from H5 to H6. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the king to G6, and rat's pawn advances from C7 to C6. our hero advances the pawn from G2 to G3, while rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the knight to C1; then our hero's king takes H7, leaving G6 behind.

Rat answers by moving the pawn from C6 to C5, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the knight to B3.

With a steady hand, our hero brings the pawn to G5, while rat's knight advances from B3 to A5. our hero gives check with the pawn on G7.

Rat sets the king on E8, watching every square. Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to D7. Check: our hero tightens the net by bringing the queen to G7.

Rat answers by moving the king from D7 to E8. our hero gives check with the queen on G6.

With dungeon cunning, Rat brings the king to E7. From F6, our hero's queen forces Rat to defend.

Rat's king advances from E7 to D7. Check: our hero tightens the net by bringing the queen to F7.

Rat sets the king on C6, watching every square. our hero gives check with the queen on E8.

From the dark, Rat pushes the king to C7. A clean strike: our hero's queen topples the pawn on E6.

Rat answers by moving the knight from A5 to C6, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to B7.

With a steady hand, our hero brings the pawn to G7, while rat's king advances from B7 to A7. Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the knight on D4, watching every square. Check: our hero tightens the net by bringing the queen to F7.

From the dark, Rat pushes the king to B6. our hero gives check with the queen on B8.

Rat answers by moving the king from B6 to C6. From F6, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the pawn to E6, and rat's knight advances from D4 to F3.

our hero advances the pawn from E6 to E7, while rat sets the knight on D4, watching every square. Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Rat pushes the knight to B5.

our hero's clock hits zero. Rat celebrates the win.

Game details

Hero's colour
White
Time control
10+0
Actual duration
30 min 34 s
Moves
88
How it ended
time out
Captures (hero / opponent)
5 / 3
Material captured (hero / opponent)
5 / 3
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (88 moves) lasted longer than 74% of the games on this floor.

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