Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from C5 to D6 and captures the enemy rook.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to D4. Rat moves the pawn from C4 to D3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D3.
Rat sets the knight on F6, watching every square, and right after that without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to F8; then our hero's pawn takes H4, leaving H2 behind.
Rat advances to H3 and claims our pawn.
our hero slides the king across the board, from E1 to F1, and with dungeon cunning, Rat brings the knight to H7. With a steady hand, our hero brings the pawn to F4, while rat's pawn advances from H3 to H2.
our hero advances the pawn from D3 to D4, and rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on C4.
From the dark, Rat pushes the knight to F6, and right after that our hero's pawn takes A4, leaving A3 behind. Rat's pawn crowns on H1 and a hostile rook is born.
our hero slides the king across the board, from F1 to G2, while with dungeon cunning, Rat brings the rook to H8. With a steady hand, our hero brings the pawn to C5, and rat's knight advances from F6 to D5.
our hero advances the pawn from G3 to G4. Rat gives check with the knight on E3.
Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the knight to F1; then our hero's king takes F2, leaving F3 behind.
Rat answers by moving the king from G8 to H7. From F2 to F1, our hero's king swallows Rat's knight.
With dungeon cunning, Rat brings the pawn to G5. A clean strike: our hero's pawn topples the pawn on G5.
Rat's king advances from H7 to G7. our hero advances the pawn from G5 to G6. Check from Rat: the rook plants itself on H1.
Without hurry or fear, our hero places the king on G2. From the dark, Rat pushes the rook to D1, and right after that our hero's king takes F3, leaving G2 behind.
Rat answers by moving the king from G7 to G8; then our hero slides the pawn across the board, from A2 to A3. Rat advances to D4 and claims our pawn.
With a steady hand, our hero brings the king to E3, and rat's rook advances from D4 to D6. A clean strike: our hero's pawn topples the rook on D6.
Rat sets the pawn on E5, watching every square, and right after that without hurry or fear, our hero places the king on E4. Rat moves the pawn from C7 to D6 and topples our hero's pawn.
our hero's king takes F5, leaving E4 behind. Rat answers by moving the pawn from D6 to D5. From F5 to E5, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to C5. A clean strike: our hero's king topples the pawn on D5.
Rat's king advances from G8 to H8. From G7, our hero's pawn forces Rat to defend.
Rat moves the king from H8 to G7 and topples our hero's pawn.
A clean strike: our hero's king topples the pawn on C5.
From the dark, Rat pushes the king to F6, and right after that our hero's king takes D5, leaving C5 behind. Rat answers by moving the king from F6 to E7; then our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to E6, and rat's king advances from E8 to D8.
our hero advances the pawn from G5 to G6, while rat sets the king on E8, watching every square. Without hurry or fear, our hero places the king on F6.
From the dark, Rat pushes the king to F8. Check: our hero tightens the net by bringing the pawn to G7.
Rat answers by moving the king from F8 to E8. Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to D7. From G7, our hero's queen forces Rat to defend.
Rat's king advances from D7 to D8. Check: our hero tightens the net by bringing the queen to F8.
Rat sets the king on D7, watching every square; then without hurry or fear, our hero places the king on F7. From the dark, Rat pushes the king to C7.
From E7, our hero's queen forces Rat to defend.
Rat answers by moving the king from C7 to B8; then our hero slides the queen across the board, from E7 to E4. With dungeon cunning, Rat brings the king to A7.
our hero gives check with the queen on D4.
Rat's king advances from A7 to B8. our hero advances the king from F7 to E8, while rat sets the king on C7, watching every square.
Without hurry or fear, our hero places the queen on D5. From the dark, Rat pushes the king to B8; then our hero's king takes D8, leaving E8 behind.
Rat answers by moving the king from B8 to A7, and right after that our hero slides the queen across the board, from D5 to C6. With dungeon cunning, Rat brings the king to B8.
Check: our hero tightens the net by bringing the queen to B6.
Rat's king advances from B8 to A8. our hero advances the king from D8 to C8.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 43 s
- Moves
- 95
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 5
- Material captured (hero / opponent)
- 14 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 78% of the games on this floor.