Battle chronicle

In the depths of Sewers, our hero faces Rat.

A cruel blow: Rat's king captures our hero's queen on A8.

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from A5 to A4. our hero advances the pawn from E2 to E4, while rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the king to F8; then our hero's pawn takes E5, leaving E4 behind.

Rat answers by moving the king from F8 to F7, and right after that our hero slides the king across the board, from D2 to C3. With dungeon cunning, Rat brings the king to F8.

A clean strike: our hero's king topples the pawn on C4.

Rat gives check with the pawn on D5.

our hero advances the king from C4 to C3, and rat sets the king on F7, watching every square. Without hurry or fear, our hero places the king on D4.

From the dark, Rat pushes the pawn to G5, and right after that our hero's king takes E3, leaving D4 behind. Rat answers by moving the king from F7 to F8; then our hero slides the king across the board, from E3 to F3.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to G4, and rat's king advances from G7 to G8.

A clean strike: our hero's king topples the pawn on G5.

Rat sets the pawn on D4, watching every square, and right after that without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the king to H8; then our hero's king takes E4, leaving F4 behind.

Rat answers by moving the king from H8 to G7. From E4 to D4, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the king to E4, while rat's king advances from G7 to G8.

our hero advances the king from E4 to F4, and rat sets the king on H7, watching every square. Without hurry or fear, our hero places the king on G5.

From the dark, Rat pushes the pawn to C5, and right after that our hero's king takes F4, leaving G5 behind. Rat answers by moving the king from H7 to G8; then our hero slides the king across the board, from F4 to E3.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to E4, and rat's king advances from F7 to E8.

our hero advances the king from E4 to D3, while rat sets the king on F8, watching every square. Without hurry or fear, our hero places the king on C4.

From the dark, Rat pushes the king to F7. A clean strike: our hero's king topples the pawn on C5.

Rat answers by moving the king from F7 to E7, and right after that our hero slides the king across the board, from C5 to C6. With dungeon cunning, Rat brings the king to F8.

A clean strike: our hero's king topples the pawn on C7.

Rat's king advances from F8 to E8. our hero advances the king from C7 to D6, and rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the king to G8, and right after that our hero's king takes D6, leaving C5 behind.

Rat answers by moving the king from G8 to H7. A clean strike: our hero's king topples the pawn on E6.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the king to D5, and rat's king advances from G6 to H7.

our hero advances the king from D5 to C4, while rat sets the king on H6, watching every square. Without hurry or fear, our hero places the king on B4.

From the dark, Rat pushes the king to G7. A clean strike: our hero's king topples the pawn on A4.

Rat answers by moving the king from G7 to H7, and right after that our hero slides the king across the board, from A4 to B4. With dungeon cunning, Rat brings the king to G6.

With a steady hand, our hero brings the pawn to A4, while rat's king advances from G6 to F5. our hero advances the king from B4 to C4, and rat sets the king on E6, watching every square.

Without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the king to D7, and right after that our hero's king takes E4, leaving D4 behind.

Rat answers by moving the king from D7 to C6; then our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to C5.

With a steady hand, our hero brings the pawn to A6, and rat's king advances from C5 to C6. our hero advances the pawn from A6 to A7, while rat sets the king on B7, watching every square.

Promotion: on A8, our hero turns a pawn into a queen.

Rat moves the king from B7 to A8 and topples our hero's queen.

our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the king from A8 to B8, and right after that our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the pawn to H5, while rat's king advances from A7 to A8.

our hero advances the pawn from H5 to H6, and rat sets the king on B7, watching every square. Without hurry or fear, our hero places the pawn on F4.

From the dark, Rat pushes the king to C7, and right after that our hero's pawn takes F5, leaving F4 behind. Rat answers by moving the king from C7 to B6; then our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Rat brings the king to C5. With a steady hand, our hero brings the pawn to F6, and rat's king advances from C5 to B6.

our hero advances the pawn from F6 to F7, while rat sets the king on A7, watching every square. Promotion: on F8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to B6. Promotion: on H8, our hero turns a pawn into a queen.

Rat answers by moving the king from B6 to A6, and right after that our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to B5.

With a steady hand, our hero brings the pawn to E7, while rat's king advances from B5 to C6. Promotion: on E8, our hero turns a pawn into a queen.

Rat sets the king on C7, watching every square. Check: our hero tightens the net by bringing the queen to F7.

From the dark, Rat pushes the king to B6, and right after that our hero's queen takes H5, leaving H8 behind. Rat answers by moving the king from B6 to A6.

From F6, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to B7. Check: our hero tightens the net by bringing the queen to E7.

Rat's king advances from B7 to B8. And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 20 s
Moves
123
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
8 / 9
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (123 moves) lasted longer than 90% of the games on this floor.

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